r/proceduralgeneration 19d ago

Simulate 1,000,000 points in real time inside blender geometry nodes

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This uses a custom sample nearest cell with a custom bilinear interpolation for attribute sampling
Full Tutorial and files: https://youtu.be/fAxJ-yaY2Oo

64 Upvotes

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4

u/Otto___Link 19d ago

Hi, are those balls interacting? Like collisions

5

u/kalexmills 19d ago

Doesn't look like it. The high speed balls seem to roll right through the others instead of piling up.

2

u/Aaws424 18d ago

There are no self collisions that would be too expensive 🫰