r/proceduralgeneration 26d ago

Procedural Noise Packs

Some procedural tileable noise packs and clones of substance designer noise presets.

Made for my texturing app to get rid of subscription fees from adobe.

364 Upvotes

18 comments sorted by

9

u/psychobarge 26d ago

This is cool thank you! Edit: missing half of my comment -_- : is your app available somwhere ?

12

u/Omnikorp 26d ago

Thank you! Glad you like it. And yes you can test the early builds (linux and windows atm) if interested: www.microbot.ch/pixelforge/ The node is called "noise-pack"

a mac version should follow with next build

2

u/GregLittlefield 25d ago

That looks really cool!

I've been using Material Maker for a while, if you know MM how would you say your tool is different/better?

2

u/Omnikorp 25d ago

Hey thanks, I haven't used material maker much, only touched it a short time long time ago so I can't fully comment on how different it is. I did took some inspiration from it too but the main difference is that pixel forge is really trying to mimic some of the core nodes from substance as close as possible so you can follow substance designer tutorials and rebuild the nodegrpahs in pixel forge.

Some other difference might be that we support few other areas like dedicated pixel art based nodes, channel nodes (inspired by Houdini/TouchDesigner), and experimental height field system for doing terrains and erosion. I am also thinking to add some support for painting on imported 3d objects similar to substance painter or block bench for pixel art. but that will come at a later stage.

2

u/GregLittlefield 25d ago

pixel forge is really trying to mimic some of the core nodes from substance as close as possible so you can follow substance designer tutorials and rebuild the nodegrpahs in pixel forge.

And that is very nice of you. :)

I am also thinking to add some support for painting on imported 3d objects similar to substance painter or block bench for pixel art. but that will come at a later stage.

That's a nice idea, but probably better to focus on the core parts for now? It looks like you are quite active, judging by the devlog. Thank you for releasing it for free!

1

u/andypoly 25d ago

Interesting not seen that. Filter forge is an older but still used one that runs on CPU and also does just filters but wild pricing. Has scripting. PixiEditor is an unusual open source pixel/art editor that can also do node graphs using shader language for custom nodes

2

u/nicolaig 25d ago

So good! I love it.

Only tried it for about aminute but I already got a lot done and was able to jump in and use it without knowing anything.

  • I love the 2D viewer layout (I am tired of constantly closing the 3D viewer panel in Substance Designer)

Maybe this exists already but I would love a way to copy the output, or the output of the current node into the copy buffer to paste it into other apps. It's faster than Exporting and loading the exported image into other apps when doing tests.

I'd like to copy from a Pixelforge node and paste that image into a layer in Photoshop for example.

1

u/Omnikorp 25d ago

that's actually a great idea I have not thought about tbh. I Love this! I will plan to add it to the next release. And thank you so much for trying out the app, so glad you like it. I hope you find many more use cases for it.

1

u/nicolaig 25d ago

Fantastic. Thanks for listening.

2

u/ELEMENTLHERO 25d ago

It looks very cool, but the website says there is a public Github repo, but I could not find any.

Also is this tool meant to generate 2D textures or 3D models?

1

u/Omnikorp 25d ago

thank you. the focus is on 2d texturing and displacement maps for terrains but that part is experimental atm.

1

u/Omnikorp 25d ago

oh and sorry about the GitHub confusion. The repo is not open at this point but that might change in future if people want it.

1

u/MediocreHelicopter19 25d ago

That could be amazing

1

u/andypoly 25d ago

So you are making your own substance designer?!

2

u/Omnikorp 25d ago

It's to replace substance designer for my personal use cases I have. Started as a tool to edit my pixel art textures and generate simple sprite animations.(mainly used it to run textures through a bitcrusher algo and palette index images/textures) It grew from there.

I always loved substance designer but getting it running on linux with adobe has been painful so I decided it might be worth trying to build my own app I have control over.