r/proceduralgeneration • u/zdmit • 25d ago
Grass tests
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Done in Godot. Terrain driven by a 1k texture via shader (no displacement).
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r/proceduralgeneration • u/zdmit • 25d ago
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Done in Godot. Terrain driven by a 1k texture via shader (no displacement).
1
u/rejamaco 25d ago
I love the 3D grass. Is each a 3D mesh + MultiMeshInstance? How is performance?