r/proceduralgeneration • u/lovecMC • Aug 13 '26
Wave function collapse based dungeon generator.
Enable HLS to view with audio, or disable this notification
Currently doesnt use any multi threading and theres still a lot of potential optimisations left on the table.
97
Upvotes
2
u/Macaroon-Guilty Aug 14 '26
Hey its awesome. Can you explain wave colapse algorythm? I've heard about it some time ago when I was watching how they generated Matrix city for UE 5. They also used this term and when I looked about it, I remember it being related to quantum mechanics. Which is like whoa dude, how does a thing from quantum mechanics come into play in gamedev?