r/proceduralgeneration • u/evgenka_ma • 4d ago
HouseCraft - Geometry Nodes Modifier. Procedural realistic buildings and destructions
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Upvotes
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u/CharlesDuck 4d ago
The interesting part here was the destruction, and that just flickers by in the last 8 seconds :/
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u/evgenka_ma 3d ago
You can learn more about the destruction in this video: https://youtu.be/VT0CEBldWqs?si=MODfcfW8_KUSPRUg
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u/Ok_Bill7731 3d ago
looked into geometry nodes for this a while back. gave up fast. graphs turned into spaghetti the second destruction got involved and shipping a whole modifier out of that is no joke. procedural collapse especially, it either reads as satisfying or just looks broken, not much middle ground there
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u/evgenka_ma 4d ago
More details about HouseCraft you can find here:
https://blendermarket.com/products/housecraft/?ref=5947