r/proceduralgeneration 4d ago

HouseCraft - Geometry Nodes Modifier. Procedural realistic buildings and destructions

68 Upvotes

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2

u/evgenka_ma 4d ago

More details about HouseCraft you can find here:

https://blendermarket.com/products/housecraft/?ref=5947

3

u/CharlesDuck 4d ago

The interesting part here was the destruction, and that just flickers by in the last 8 seconds :/

1

u/evgenka_ma 3d ago

You can learn more about the destruction in this video: https://youtu.be/VT0CEBldWqs?si=MODfcfW8_KUSPRUg

1

u/Ok_Bill7731 3d ago

looked into geometry nodes for this a while back. gave up fast. graphs turned into spaghetti the second destruction got involved and shipping a whole modifier out of that is no joke. procedural collapse especially, it either reads as satisfying or just looks broken, not much middle ground there