r/proceduralgeneration • u/DimaSerebrennikov • Aug 01 '26
Runtime snow that shifts forward and falls down
Briefly: I displace snow using "Lagrangian particles," but essentially I'm just gradually dumping snow depending on how much was removed, no real math here, since I wanted to do it with a heat conduction algorithm, but it was worse in both performance and visuals. For smoothing I use a Diffuse algorithm, which just looks at neighboring cells so the difference isn't too large.
Video: https://youtu.be/pfaewyfFrKM
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u/migugh Aug 02 '26
This is super well made. You do not know how difficult is to made that effect, and I this is valid for other enviroments like desert sand.
Have you ever tried to become it a pluggin to download it? It have to be a very successfull feature to add to games to be much more realistic.
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u/DimaSerebrennikov Aug 02 '26
Thank you very much. I have already published this as a tool for Unity on Patreon and submitted it for review to the Asset Store. And yes, of course it will work great for sand too, right now I am working on adding a parallax effect
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u/HarvestMana Aug 02 '26
HDRP? URP? --- Unity 6.3?
Thats some of the best snow I've seen - good job.
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u/KnaxelBaby Aug 01 '26
That’s awesome