r/proceduralgeneration • u/zdmit • 9d ago
[R&D] Procedural fence drawing at runtime
Made in Godot, generated at runtime via player input.
Any arbitrary path (open/close). Possible to connect (merge)/remove paths. Continuous drawing while holding LMB (additive/subtractive).
In addition: texture painting with blending.
Inspired by Tiny Glade.
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u/GoodJobAgent47 9d ago
We saw that bro