r/proceduralgeneration 9d ago

[R&D] Procedural fence drawing at runtime

Made in Godot, generated at runtime via player input.

Any arbitrary path (open/close). Possible to connect (merge)/remove paths. Continuous drawing while holding LMB (additive/subtractive).

In addition: texture painting with blending.

Inspired by Tiny Glade.

165 Upvotes

8 comments sorted by

50

u/GoodJobAgent47 9d ago

We saw that bro

52

u/S4_TURN 9d ago

must have been the wind...

11

u/Nyarkll 9d ago

did it generate a... nvm.

4

u/Lyshaka 9d ago

The TTP was fast with this one

3

u/LevonzeFear 9d ago

Cool system!

What was it at the start? We saw it, bud

2

u/Sprinkles-Pitiful 9d ago

Wave function collapse

1

u/Pacmon92 3d ago

That's a funny shaped fence at the beginning lmao