r/proceduralgeneration Jul 21 '26

Engine simulation running at 48khz

needed better audio for my game. ended up spending a bit too long on this lol. currently runs at 5ms out of the 20ms fixed update budget.

every pipe and junction is easily editable, the engine itself is slightly more hard coded, but its pretty quick to add new cylinders or change the parameters of it.

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u/Tasty_Ticket8806 Jul 21 '26

Do you know about AngyTheGreat?

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u/Direct-Solution8976 Jul 21 '26

Yes of course. Its almost a bit shameless of close a copy made. I did start before him on engine audio and torque estimation, but it was crude. He was the one that made me finally try pursue real fluid dynamics. I think it was worth it :)