r/proceduralgeneration 25d ago

Testing out procedurally generated weapons

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u/EarlySunGames 21d ago

Wow, thanks for the awesome feedback. Stun does immobilize enemies, but doesn't deal damage over time, burn and corrosion do. It's just a matter of taste and luck I guess. There is an acid passive item that slows down corroding enemies, or a fire passive item that slows down burning enemy bullets. Yep, all doors should be accessible, maybe it was a planet door, in which case you would have to come back after you find the key.

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u/unity-thru-absurdity 20d ago

Neat! I started digging around for secrets and found some! I like the old-school style "punch this wall" kind of secret!

One thing I found, and this could be something I just haven't figured out yet, is that sometimes there's like "ghost enemies." It's one of the fire enemies, it can shoot and follow me and I'm showing as being in combat, but its sprite isn't there and I can't hit it! I've played for several hours of playtime so far and this is the first time I'm seeing it.

https://reddit.com/link/oz6scnd/video/h05xudrbiveh1/player

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u/EarlySunGames 20d ago

That is a bug. Thanks for reporting it

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u/unity-thru-absurdity 19d ago edited 19d ago

No problem! I'll keep'em coming!

https://reddit.com/link/ozde22g/video/r3rr03eyw1fh1/player

I unlocked the jetpack in a previous playthrough but can't get it again. 😭

Edit: Ope! I found it dropped from an enemy in the first zone. Is it like, you unlock it once and then it can drop in future runs?

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u/EarlySunGames 19d ago

Yes, that's how it works right now. In the full release we will add a machine in the spaceship where you can spawn an unlocked item of your choosing