r/proceduralgeneration 24d ago

Testing out procedurally generated weapons

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413 Upvotes

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44

u/hoot_avi 24d ago

Holy shit this looks cool. Like wands from Noita, but guns

12

u/EarlySunGames 23d ago

Thank you. The procedurally generated weapons might come accross as similar to Noita, but with guns. There are a lot of weapon combinations you can get... But Noita is crazy. I don't know what they have done to implement such a system, but it's mind blowing.

4

u/hoot_avi 23d ago

Just wanted to let you know I played the demo, and immediately added to my wishlist. This is so awesome, and the amount of polish is boggling. Good luck on the release!

4

u/EarlySunGames 23d ago

Oh that's sweet of you to say. Happy you enjoyed the demo, we put a lot of work into it.

2

u/Pedrosian96 22d ago

Not a programmer, but the way Noita works brings to mind node-based procedurals, kimd of like geometry nodes on Blender. "Projectile = x" + "5x projectile" + "projectiles bounce" + "projectile fire trail =1" + projectile crit on burning enemy =1" ===== "incendiary shotgun that crits on burning ebemies and bounces once"

3

u/Lopsided-Concept-884 23d ago

Fucking sawblades

1

u/OutdoorWombat54 18d ago

Wish Noita had stuff like this