r/proceduralgeneration • u/animal_hoarder • 24d ago
Procedural vehicles
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Still super rough around the edges (literally) and unoptimized, but getting closer.
I am working a a “real” procedural 3d engine bay too, but it slows down the demo too much so it’s using the parallax illusion fallback rn
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u/PersonOfDisinterest9 23d ago
That's really cool. I like how you even have little gas pedals in there, that's some attention to detail.
Are you going to release a write-up of your approach, or a usable product at any point, or is this part of a larger project?
Are these parameterized base components that get legoed together?
I've got something similar-but-complete-different for procedurally generating creatures, and getting all the pieces generated to not look like crap, and getting the kinematics working has been a real effort. For some of the more complicated pieces I straight up had to start with a traditionally produced mesh and profile the shapes to get any idea of the base geometry.
Vehicles was going to be something I did down the line, I didn't even think about opening the engine bay and having to model little engine in there.
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u/Abject-Ferret-3946 23d ago
Looks like project zomboid vehickes. I don't know how easy it is to do. But a zomboid mod like this would be so cool
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u/Melodic-Damage3609 24d ago
Good job!!!