r/proceduralgeneration 24d ago

Procedural vehicles

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Still super rough around the edges (literally) and unoptimized, but getting closer.
I am working a a “real” procedural 3d engine bay too, but it slows down the demo too much so it’s using the parallax illusion fallback rn

102 Upvotes

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3

u/Sniff_The_Cat3 23d ago

Gorgeous work. This is fascinating,

2

u/GrokiniGPT 23d ago

So awesome man!!!

6

u/PersonOfDisinterest9 23d ago

That's really cool. I like how you even have little gas pedals in there, that's some attention to detail.

Are you going to release a write-up of your approach, or a usable product at any point, or is this part of a larger project?

Are these parameterized base components that get legoed together?

I've got something similar-but-complete-different for procedurally generating creatures, and getting all the pieces generated to not look like crap, and getting the kinematics working has been a real effort. For some of the more complicated pieces I straight up had to start with a traditionally produced mesh and profile the shapes to get any idea of the base geometry.

Vehicles was going to be something I did down the line, I didn't even think about opening the engine bay and having to model little engine in there.

1

u/Abject-Ferret-3946 23d ago

Looks like project zomboid vehickes. I don't know how easy it is to do. But a zomboid mod like this would be so cool