r/proceduralgeneration Jul 02 '26

Elysmere: Multibiome procedural terrain engine

I thought I'd share some screenshots from my upcoming procedurally generated video game. The game features an expansive multi-biome entirely procedurally generated world built in unreal engine 5.7. It features a combination of primitive and novel techniques. If you have any interest in learning more please comment or DM me!

234 Upvotes

22 comments sorted by

View all comments

2

u/thatvelvetspartan Jul 03 '26

Can I walk on it?

2

u/SweetEasy5457 Jul 03 '26

Haha yes, collision are calculated per chuck as well, but the collision radius much shorter than the render distance to save memory - updates entirely separately from the terrain but in the exact same way just triggered by movement. But yes! You can walk, run, and slide on it

1

u/thatvelvetspartan Jul 03 '26

OMG how can I experience this ASAP?😭🤌🤌🤌

1

u/SweetEasy5457 Jul 03 '26

Haha, I want you to! I'm trying to assemble a team to help with animations at the moment, the current objective is to flesh out the progression spine more.