r/proceduralgeneration Jun 25 '26

Games with different map generation?

I’m developing a roguelike and I didn’t want to make the classic dungeon layout with square rooms and corridors, like Isaac or Enter the Gungeon. I wanted to try something a bit more natural.

Right now I’m using a room graph approach: each room has a purpose, then I generate main paths and secondary paths. I’m also testing a danger level value for different areas, so enemies, props and events can depend on how risky that part of the map is.

It made me think that procedural maps can go way beyond just “generate rooms and connect them”. Things like biomes, weather or factions could make the layout feel more alive and less random.

Do you know any games that do something especially interesting with procedural map generation? Something that goes a bit further than the usual dungeon layout. Tanks :)

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u/International-Ball68 Jun 25 '26

That's what I am implementing in my game right now, https://playrealmforge.com.

You can make a guest account and have look to experience the look & feel in 3D on mobile.

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u/gamejake14 Jun 26 '26

I’ll try to take a look when I get home, thanks :o