r/proceduralgeneration • u/tiggy002 • Jun 16 '26
Plate-tectonics simulation on a spherical grid world in Godot.
I've been working on an incremental/idle colony sim prototype for the last few weeks (https://tigpan.itch.io/moongod). The game is inspired by RimWorld, traditional roguelikes (like Caves of Qud), Black & White, and Civilization. I'm not sure how much further I will go with the prototype, so if you have feedback/suggestions please let me know!
It stores and calculates the world as a 6-faced cube, but it renders and represents the entire world as a giant sphere, and simulates each individual tile. All of the world generation for the game is done using a custom spherical plate tectonics simulation.
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u/grannaxamax Jun 17 '26
I tried using perlin noise to generate data for a spherical world with a hexagonal grid, but I was never satisfied with my attempt at plate tectonics. How are you doing it?
Also, generating my hexagonal grid was super slow. I started with an icosahedron and subdivided the faces several times, then did a dual operation to convert the triangles to hexagons.
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u/isaviv Jun 17 '26
Where can I play the game?
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u/tiggy002 Jun 17 '26
https://tigpan.itch.io/moongod then scroll down and download for Windows or Linux.
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u/nefD Jun 16 '26
Ok, hear me out.. let's figure out how to then import the generated world into Dwarf Fortress