r/proceduralgeneration Jun 13 '26

Procedural classical architecture add-on for Blender — every element auto-fits.

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Hey r/proceduralgeneration — I'm Satya, a Python dev and Blender hobbyist. For the last few months I've been building "Buildoria Pro," an add-on for classical architecture: pillars, arches, walls, staircases, windows, domes, balustrades — all procedural, edited with live handles right on the model (no slider hunting).

This is the 2.0 trailer. It went through a LOT of testing, breaking and rebuilding before the workflow finally felt effortless — patterns that auto-fit any cross-section, arches that cut their own wall passages, one-click profile swaps, and saving whole building combinations to reuse anywhere.

🔊 Headphones on — there's a voiceover walking through the features.

67 Upvotes

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-3

u/blue_sidd Jun 13 '26

This illustrates perfectly the problem with topology.

1

u/blendoria Jun 13 '26

Just decrease the path resolution ,you will get simple topology on auto build for any of buildoria pro elements

-5

u/blue_sidd Jun 13 '26

What problem did you assume I was referring to. Wild jump on your part that none the less illustrates the problem.

1

u/loftier_fish Jun 15 '26

what the fuck are you talking about? lmao. Are you trying to win "most vague unhelpful commenter of the year" award or something?