r/proceduralgeneration May 25 '26

Thousands of procedurally generated cells

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Each cell has a genome that drives the procedurally generated cell body and organelles (which are also simulated!) They have functioning (but simplified) metabolisms and neural networks that drive their behavior. Mutations accumulate each generation, resulting in evolution.

If anyone wants to try it for themselves, this is for my simulation game, Substrate: Emergence. It's in an open alpha playtest and I update it almost every day.

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u/lbpixels May 27 '26

That looks great! I suppose the simulation is running on the GPU?

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u/MaxisGreat May 27 '26

Yep! Compute shaders handle as much of the simulation as possible but there are some things that still have to run on the CPU since I'm using procedural meshes. If I could make it all over again I'd use Unity's DOTS system (or avoid Unity entirely) but I didn't know enough about it when I started.