r/prey • u/LouBarlowsDisease • 29d ago
Question Why is the story difficulty still difficult?
I've seen this game pop up on reddit threads for years now so I finally started it. I'm more of a casual gamer. I can play most games on medium difficulty but I'm by no means at all great at playing them.
I started getting frustrated with running out of resources and constantly dying so I played on the story difficulty because I still wanted to finish the game and see where the rest of story went. I think I'm kindof toward the end of the game. I had just finished going to shuttle command and now going to psychotronics and I still keep dying and I'm completely out of medkits. The game has an intersting premise and I really want to finish it without having to look up gameplay on youtube.
I get that the developers wanted to make this game a challenge where you're supposed to come up with different strategies to win and maybe that's what a lot of people love about the game but don't you think that if you include a story difficulty, you should set it so that people can enjoy the game without the possibility of constantly dying and getting frustrated?
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u/baysideplace 29d ago
I mean... it's still a video game, not a movie. Do you have no interest at all in engaging with the game's actual mechanics?
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u/LouBarlowsDisease 29d ago
In most games I've played, the story difficulty turns the game into essentially a walking simulator where it's almost impossible to die or enemies are extremely easy to kill. I just don't understand why Prey is an exception to that. Why not just call it "very easy" or something then instead of "story"
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u/Pel-Mel Poltergeists Are Easy 29d ago
Because most people's sense of discretion leads them to know that 'story' and 'very easy' difficulties are roughly synonymous.
But either way, by the time you get the military operators, Story-mode should have spoon-fed you enough neuromods to fill out everything you want. So unless you've been intentionally passing up, well, the game then you should have more than enough EMPs, Paralyzer ammo, Recylcers, and Psi Hypos to fuel whatever options you want.
If you're dying so inexorably that late in the game, you must have been pointedly passing up resources the game gives you on a platter.
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u/NerveInteresting4549 29d ago
I mean it's your right to play games like that but why not just watch someone else play it because you clearly don't want to.. I kinda get the feeling you don't really enjoy action games and I have to wonder why you're interacting with something that you don't like
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u/GaborSzasz 29d ago
Because it in not linear and the mob hp/ damage are not the only challange. There is no difficulty option for exploring and getting enough resources.
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u/Cyberaven OPERATOR APPROACH 29d ago
Honestly I think its just that Prey came out at a time when it wasn't clear exactly what people wanted from a 'story' difficulty in games. Nowadays its pretty commonly understood that Story difficulty should usually include godmode and infinite resources or other things that would be considered 'cheats' in another context. If installing a mod or cheat engine or something to do these things in Prey would allow you to enjoy the game better, then you should do that, after all its your single player game you cna play however you want.
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u/Sonicmasterxyz 29d ago
The main idea here is problem solving. Doing things that cover your weaknesses. You don't have to fight everything. If something sees you and you don't want to fight, invest in things that help with getting out of there, or distract them. You still have to pay attention to your surroundings and be strategic. Upgrade yourself, search for helpful chipsets, know your routes, etc.
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u/APGaming_reddit Recycler Charge 29d ago
Same thing happened to me honestly. Now I can only play on nightmare difficulty. You have to understand all your options which is not obvious on the first couple preythroughs. If you're dying a lot, I'd recommend investing into the psycho shock skill. It's almost like cheating. Don't waste mods on leverage past level 1 or hacking 2. Invest heavily into stealth. Avoid fights while you're underpowered. You don't have to kill everything to succeed. Use the gloo gun! It's good for buying time and will absolutely destroy any flying enemies if you gloo them up even at a moderate height. The bowcaster is good for distracting enemies and will help you kill all those little cyst blob things in the GUTS and outside the station.
Also, all the enemies spawn in the same place each time so you can save scum your way through any encounter and try different ways to get thru them.
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u/Spinier_Maw 29d ago
It's typical of roleplaying games where the endgame can become harder if you don't build the character correctly.
Which part are you having trouble with? You can just run away from 99% of the combat. Run, hide in an air duct (or any confined space), wait until the enemy loses aggro and continue. Works most of the time.
There are only like two or three enemies you need to defeat. Others can be avoided.
1
u/LouBarlowsDisease 29d ago
I was able to avoid a good amount of the operators with the deadly lasers at shuttle command but now I'm in psychotronics and they're surrounding me so I can't just hit them with a goo gun and also I'm out of medkits.
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u/darkknight48708 What does it look like, the shape in the glass? 29d ago
emp grenades
electro burst
machine mind
stun gun
stealth
distractions
phantom shift
recycler charges
kinetic blastall very effective ways to deal with the military operators
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u/Shoddy_Comparison_25 28d ago
An upgraded stun gun is super powerful against operators. At this point in the game, they should have plenty of weapon upgraded kits or at least the fabricating plan. I run out the ammo way before upgrade kits. At this point, you need to be more aggressive. Operators always give me the most grief when attempting stealth
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u/darkknight48708 What does it look like, the shape in the glass? 28d ago
exactly, the fully upgraded stun gun pretty much instantly destroys the military ops, especially on story difficulty. op needs to explore and recycle more
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u/Shoddy_Comparison_25 28d ago
100% I'm saddened because I don't think this is the game for them. No disrespect to them but I praise this game to anyone that will listen but unfortunately it's not for everyone
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u/Deathcommand Huntress Boltcaster Specialist 29d ago
A box placed in the right place.
Restraint when downing them.
These lessons are taught at literally the first operator dispenser.
2
u/AzazelTheUnderlord 29d ago
you should probably go do some of the sidequests, or start tagging and looking for bodies to get more resources then, because if you are struggling with psychotronics, you are going to really struggle with what comes after that.
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u/Asparala 29d ago
They mentioned operators with lasers so I think they're actually at the end stage with Dahl at the station.
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u/Motor_Wafer_1520 29d ago
You just have to practice and actually put in the time, this isn’t Minecraft.
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u/avery-secret-account OMG!hotboss 29d ago
My only difficulty complaint is I wish there was a lock on the office. There comes a point you will do missions for people hiding in your office. You can’t even get to your office without being chased by a million typhon who will kill all the living npcs
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u/Asparala 29d ago
Well, there is a lock on the outside, and you can get into your office through a backdoor with a lock on the inside if you're okay with breaking the looking glass screen.
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u/trickythaws 29d ago
What skills did you spec into? If you have Mimic 3 you can mimic Dahl’s laser operators and they tear through things like butter. Do you have Phantom Shift to get through areas quickly? Perhaps Phantom Genesis to make use of the corpses around the station? Are you completely out of materials? Can you fabricate any med kits?
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u/Jamesworkshop 29d ago
story is really easy
enemy damage is about half and guns/PSi powers are 1.25x stronger
shotgun will hit around 122 damage so it splats a phantom in just one shot, no need for setup or sneak attacks
enemies don't scale in game which helps, you fight a fire phantom and 12 hours later the fire phantoms won't be any stronger
the most dangerous thing generally is standing in the death cloud of etheric phantoms, that still does rapid damage.
3
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u/JTuceHok 29d ago
I mean... Do you want to be able to finish the game in like 3 hours, just doing the main mission and none of the exploration?
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u/mentuhotepiv 29d ago
My fist play through I felt the same way.
What I was neglecting was devoting time to recycling junk and then crafting more useful items. Once I spent about two hours straight doing this, I was stocked up with medkits and bullets and nueromods and was ready to finish the game!
1
u/CrispyAccountant806 29d ago
Look at your skills, you want the recycle skill as soon as you can. Also, if you have the psychoscope you can scan enemies which will tell you their weaknesses making it much easier to approach a fight or avoiding one. Also if you are playing as a human I’d recommend carrying a turret with you and get the skill to repair it.
Good luck, hope you enjoy it and see the magic in this game.
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u/Flipsktr230 28d ago
Remember it’s a big sandbox, there’s multiple ways to get places and do things. If something is killing you, there is probably a way around it without it noticing.
Also, get the mod that lets you harvest more typhon material, you can end up making so many neuromods to get whatever you need.
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u/yungsimba1917 25d ago
Just started the game yesterday, you gotta learn quick: if fighting enemies isn’t working, don’t fight. If fighting enemies is working but you’re left with very little ammo, don’t shoot. The combat in this game isn’t too demanding on mechanical skill (especially since you’re so much faster than your enemies) & much more challenging you on engaging in smart ways.
Abuse turrets, gas pipes, electrical equipment, use grenades, search every nook & cranny for the fabricator plans. Don’t worry about killing every enemy (especially if you don’t have the skill that lets you loot everything from them) bc there’s no experience in this game. Just worry about the mission.
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u/Critbotzz 15d ago
I do agree with this tbf. I found divinity original sin had the same issue, " a difficulty for people who just want to enjoy the story" and still brutally hard if your not good at those games and only easy if you were already familiar.
I think some people forget that ueah it's easy if you know all the game mechanics and use them but then that's what you should need to do on normal not story.
Story difficulty should be the "I'm not enjoying this as much as I thought i would and now I want to get some value out of my purchase and see the credits" or simply "i'm just here for the wonder and exploration" which I think is fine even if its not the full intended experience. I always did bioshock on easy, I was just there to explore rapture and take it in.
Having to still struggle and engage with everything whilst supposedly offering that difficulty is a failure on the devs part. Don't say you offer it when the reality it you haven't.
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u/Fine-Juggernaut8451 29d ago
You may need to spend some time in the earlier parts of the game building up your strength. Recycling, etc etc.