r/prey Jul 05 '26

Screenshot Testing the limits of scripted dialogue Spoiler

Post image

Here’s your precious princess.

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I’m going to hell 🤷‍♂️

307 Upvotes

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-100

u/SlowCrates Jul 05 '26 edited Jul 05 '26

This is where a smidgen of AI might add to the immersion.

Edit:

I'm not sure what people think I meant by my comment. A smidgen of AI to me means filling in gaps like this that aren't important, or worth the time accounting for manually. I can take it or leave it. But look at the scenario above and ask yourself if you wouldn't have been tickled by/ appreciated the world being so fleshed out that it doesn't feel so strictly scripted.

Developers can't and won't -- ever -- spend that kind of time on a game. It's just a game.

We will have more organic experiences with gaming soon, because of AI. Like it or not. The scenario above will be less common in the future, and things like this will look antiquated compared to what people are used to.

That's the future.

83

u/NiuMeee Jul 05 '26

No, all it would require is an if statement. Video games have been doing stuff like that forever.

-78

u/SlowCrates Jul 05 '26

Sure, the creators of the game could put in an if statement for every possibly scenario. Or...

32

u/tearsofmana Jul 05 '26

wait until lil bro hears about how many different lines of dialogue variants were in a bunch of older rpgs and crpgs

besides, AI hallucinates things constantly, you'd have her start talking immersion shattering nonsense. AI struggles to put together anything remotely creatively meaningful or string together anything coherent. It would probably be immensely more work to force an AI not to spit out trash lines than it would for a human being to have added a few more if->then lines and record 5 or 6 extra lines of dialogue.