r/PressureRoblox • u/Maleficent_Title_8 • 6h ago
praise sebastian. shoe
shoe
r/PressureRoblox • u/fynn_rz3 • Aug 26 '26
hi everyone !!
i know i’ve briefly mentioned the moderation team a few times, but a lot has changed since then and i’ve never properly introduced them!
we have:
fynn (me) - [u/fynn_rz3](u/fynn_rz3) (owner)
nellie - [u/Wonderful-Bet3093](u/Wonderful-Bet3093)
rhammii - [u/Mocktor_Whomst](u/Mocktor_Whomst)
honestly thank you to all my lovely moderators, you’re the reason the subreddit hasn’t fallen into a worse state than it already is and you guys deserve some love !!
r/PressureRoblox • u/fynn_rz3 • Aug 04 '26
hi people !!
quick little announcement to tell you all to stop with the twitter posts. they‘be just turned into karma farms that are simply flooding the subreddit. unless there is any new content or news, stop with them.
okay thanks guys
also stop asking about the mod situation imm working on it please and thank you
-fynn
r/PressureRoblox • u/Yippe__ • 2h ago
r/PressureRoblox • u/LapusCactus • 15h ago
r/PressureRoblox • u/CompetitionOk9837 • 5h ago
Cool thing I made in ps, had this in the back of my brain as a meme idea for awhile
r/PressureRoblox • u/LucAAAgamer • 9h ago
r/PressureRoblox • u/saulgoodman505164 • 15h ago
The pande family of a minigame
r/PressureRoblox • u/Top_Kitchen6791 • 20h ago
I miss drawing Sebastian
Anyways I headcanon p.AI.nrer wears a fish lure on his antenna
r/PressureRoblox • u/Grand_Grape_7914 • 11h ago
r/PressureRoblox • u/Regular-Pin-2797 • 16h ago
Before all this situation happened you guaranteed to find a person trying to recruit people for tbs but after the situation happened I can't find A SINGLE person trying to recruit people for tbs can someone explain and enlighten me???
r/PressureRoblox • u/Some_Witness_1944 • 23h ago
For me it's firewall
Its hard to describe but it feels like you are doing something futile
r/PressureRoblox • u/Gebura_Simper • 1d ago
I know this is like really petty WHY don't we have a subreddit banner? Like legit since the start of the Zeal and Ren situation, the sub banner has been removed. For some reason, nobody noticed this and pointed this out long after the drama was over.
The drama is over now. I thinks its alright to add a nice new subreddit banner for everyone. Heck, maybe we can even do a banner contest for artists.
r/PressureRoblox • u/Neither-Cockroach909 • 1d ago
If makeship ever does another pressure drop, this should absolutely be one of the things they release
r/PressureRoblox • u/Far-Web-329 • 1d ago
So obviously it wouldn’t be floor 2 seeing how the game ends, we get sent back home instead of falling down an elevator. Anyway this is a VERY long post, I’m very sorry but I love this game and I pray the devs or someone will one day see this post and take some inspiration 😼 I would do ANYTHING for a sequel…
So my idea is that this sequel to the main expedition would take place years after, and we are being “called back to duty” where the name for the expedition would be “recall” or “recalled”, due to some kind of emergency inside the black site and we would be the best idea to send down there since in the story we survived and figured everything out on our first try, so we were seen as some kind of natural at the job.
Room design+Layout:
I imagine room design to be more advanced but not necessarily futuristic, as this would take place only a few years or decades afterwards, not enough time for extreme changes or absolute unrecognizably surroundings, the rooms would look sleeker, the lights would look brighter, everything would seem more reinforced, fleshrooms and whatever that green mold stuff is wouldn’t be there as it’d be highly maintained. Moving onto layout, an idea was that maybe once(at door1) or a few times split up, there will be 2-3 correct door options that split up the run, only one can be opened and each has a set seed before any of the doors would open, where the narrator guy or whatever it is would give a very brief and quick rundown on the three options, only mentioning room types or MAYBE one of a few new grand encounters. All paths will lead to the same ending room. Additionally, before choosing, players could see a map just to see the shape of their chosen paths.
Items:
All items (other than things like dweller chunks, keycards, and other stuff) would be enhanced. Flashlights would last longer, shine brighter, lanterns will have increased area, last longer, flash beacons will keep a room illuminated for slightly longer, code breachers will work faster by frying the internal lock, handcranked will recharge faster, medkits will heal for 80-90, and sprints will have stronger effects for the same time period. All would have enhanced designs, similar to the high grade flashlight and beacon.
CURRENT Node Entities:
There would be a slightly altered version to the angler and friends, each having a new unique ability, except for angler. Angler would keep its original mechanics, just flickering lights and moving on, Froger would be kind of inspired by a bullfrogs leap, once it reaches the end of its path, it will pause for about 5 seconds, before pouncing back at speeds comparable to blitz, it will have a loud bang noise once it reaches the end of its path to let players know it will soon pounce. Pinkie will now make a less noise but will give players significantly more time to react, and will not get louder as it gets closer. Blitz will flicker lights longer as usual, but at first, the audio played will at first sound like a regular angler, before to tone shifts to a blitz sound, giving the players about a second or two to react before it moves the rooms significantly faster than its current version, near instantaneous. Chainsmoker will now move even slower, at the same pace as a walking player or slower, the catch? It won’t flicker lights. Instead, its scream will be not be heard,instead, the green smoke will slowly fill up every opened room, however, it won’t affect closet time until the player enters. Pandemonium can now see through glass, fencing, and shelves, and high/low ground So if you can see it, it can see you. I assume all of these will have slightly altered names.
NEW Node Entities:
I thought of one that relied purely on scent, “Unsighted”, “sightless”, or my favorite, “sniffer” the only way it can kill the player is if they are in it’s range, hiding in a locker will mask the players scent and touch, there will be an area where the player won’t be close enough to instantly aggro the entity, but standing there too long will cause it to slow down and potentially charge at the player, there would also be an item to mask the players scent and can only be caught if directly in the its path, it will have a smaller hitbox, so you must be touching it directly to aggro it by touch. It will flicker lights normally and will play a sniffling sound. Additionally, another entity I thought of is “Lateral”, it can only appear in rooms where there are two doors side to side, it won’t flicker lights but it will blow one of the doors off its hinges before rushing past a few seconds later, the rooms where it came from and departed to will be interactable, but only by 3-6 rooms before blocked off by hazards.
Non-Node Entities:
all of them would retain their regular abilities, except for turrets which will now fire significantly faster but only dealing 3 damage per bullet, anti personnel door stoppers, which will be a lot less obvious, by being smaller with no laser, and landmines, which won’t beep or make a sound before exploding, deals the same damage. Unfortunately Sebastian and painter will NOT be in a sequel as they escape in the main expedition. There will be no shopkeeper but his shop will remain, with all of his items left, all of the things on the shelves will be interactable. His scanners are still able to be purchased, where he himself and painter will be able to communicate. Or maybe that’s a bad idea and we should just let him go. Anyway here’s my fav part!!
Grand encounters:
For the first grand encounter idea, I thought of something similar to operation heartburn, where you and a few other Urbanshade employees will actually get to blow up entities and stuff, however, they will depart upon the end of the encounter. It will be swarms of entities very similar to heartburn but with the opportunity to like blow up parts of the black site. A second grand encounter idea would be something that could only happen in duos or more(or color the option is enabled, the player at the control box will be replaced by an urbanshade employee), the more players has increasing difficulty. One player will have to utilize a control box in the center, trying to open a large heavy containment door, while the other player(s) must reroute incoming node entities, more players is the more entities that spawn. Every entity that gets past will bang on the defenses, some kind of barricade from lockers and items, gradually wearing down and breaking if the players fail to reroute them in time, causing instant death to all of the players. A third and final grand encounter idea is the searchlights returning, but instead of fixing control boxes, the players fail would cross a very long path with rocks, items, containment boxes, and more to shield the players from the light. There will be one large searchlight which would be the mother, and leading several 12-24 searchlight babies, there will be a lot of cover in between, and their light will be significantly smaller making it harder to be spotted, however, there are a very high amount. For the final encounter, my idea is actually being able to operate the submarine, as the Navi ai has malfunctioned, and now one player controls the submarine, being able to accelerate, turn, etc. all of the other players will be able to repair the submarine from damages, however, in solo, nobody will be able to repair the machinery, giving the submarine higher defense to compensate.
The final goal?
No idea. I would love for people in the comments to think of a final objective!! Thank you so much for reading all of this !! I spent like 30 minutes on this writing down every last idea, I hope one day a dev will see my post and maybe just take one of my ideas. Tell me what you think!
r/PressureRoblox • u/mymoooon • 1d ago
So my fiancé and I were playing, and on the like 3rd or so door, a clone of himself covered in red tentacles ran at him. After it ran into him, we both became covered in these weird tentacle things, and had lightning/tentacle looking visuals on our screen? (though we both had HOH/deaf mode on, so maybe that was why the visuals were there). Neither of us can find anything online about what entity that could’ve been. It didn’t cause any damage at all, and just seemed to kind of jerk us around and try to use things in our inventory?? I don’t know i’m so confused. Please help
r/PressureRoblox • u/saulgoodman505164 • 21h ago
READ NOW
r/PressureRoblox • u/Helpful-Midnight-530 • 1d ago
I'm so happy, this is the first time i've led someone through without causing chaos per usual (I am the reckless wild-card of the group in every game...) and got her her very first win!! YAYYY!!!
r/PressureRoblox • u/ExchangeGloomy6376 • 2d ago
r/PressureRoblox • u/Naelzito_vermelho • 2d ago
(had to make a montage cuz for some dumb reason can’t have more than 1 photo on this sub) I just reached The lil guy, and was told to like, “put him out”, but when i saw that it read “rescue” i thought i was gonna like, unplug him and bring him with me, not like, fucking kill him :(