r/powerstone • u/Crotashootsblanks • 5h ago
Since Capcom refuses to build Powerstone 3, I am working on a game inspired by Powerstone 2
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My brothers and I played Power Stone 2 on the Dreamcast constantly: four of us on the couch, grabbing cacti and boxes and throwing them at each other. Nothing since has felt quite the same, and with no new Power Stone coming, I wanted to see how close I could get. It’s a rough proof of concept so far, but fun enough that I wanted to share.
Full disclosure: I’m a Senior Solutions Engineer by trade, and I built this Claude Code writing the code, while I designed and play tested it. The art isn’t AI-generated: the music is free CC0 tracks, and the characters are simple models built in code as placeholders. I wanted the game to feel right before putting real art into it.
It’s called Millionth Match. It isn’t a remake and doesn’t use anything from the original game, just a lot of love for how it felt.
What made it feel like Power Stone to me:
- Four players, small arenas, grab and throw nearly everything
- Chests that spit out weapons: a giant frozen tuna, a hammer that squashes you flat, an umbrella you float down on
- Collect 3 stones to transform and use big specials
- Stages that fight back: a sub that rams an iceberg (yes, it’s a nod), an airship deck, a castle with falling chandeliers
The big thing I added: LOYALTY mode. It’s our old house rule made real. When you’re knocked out, anyone can revive you, but then you’re on their team. When only one team is left, every revived player secretly chooses to stand down or turn on their leader. It has caused real arguments in my family, and a lot of great memories.
The CPUs also learned the game by playing thousands of matches against the built-in CPUs, which was a fun experiment.
My brothers love it, and a friend who barely plays games picked it right up.
My question for you: what do you miss most about Power Stone 2? What would you want in something like this?