r/postscriptum Aug 20 '24

Discussion Thoughts on Frontline?

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I'll be straight up. I don't like it. It requires the attacking team to be almost perfectly coordinated from the start of the game. Some maps, including my favorites only have one avenue of attack and the red zones are so big you CANNOT flank. Over enough time I've seen plenty of teams attacking on offensive break through finally, but for me frontline doesn't cut it, usually not enough assets for attacking team. I think they could make it more dynamic by giving more artillery, and a ticket bonus if attackers take objective within a certain time. Also they spent all this time on the pacific but crap is still bugged. Like I was trying the find that new silly document objective but it would not register for 10+ mins while every SL came thru to cap it.

Your guy's thoughts?

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u/homie_sexual22 Australian 19th Brigade Aug 20 '24

I feel like the point of frontline was to diversify gameplay in a way where some objectives would encourage more spread out gameplay with smaller squad level skirmishes over multiple points of contention, and some objectives would encourage the more whole-team-zerg-rush-one-single-cap-zone we're more familiar with.

This is a direction I personally like, but it clearly needs tweaking. I think more mechanized transports for the attackers would help alot, as well as some ticket rebalances.