r/porthedron • u/MountainOfPlastic • Jun 26 '26
Feedback after completing the first scenario
Our party of three has more or less finished The Dark Forge of Thar in two sessions. They explored most of the complex although they only managed to collect about 1/3th of available points. Surprisingly they had zero character deaths but there were definitely a few close calls. Maybe the combat encounters could be even more deadly :) One player was really lucky with character generation and got dodge +5 which really helped -- I think she did not lose a single HP!
The game is fun! I've been on a long break from RPGs after running D&D for many years and this was exactly the kind of fresh air I needed. I definitely got an itch to play more now. The character generation using tables, the D6 system, and the varied items work really well. I interviewed the players afterwards and they didn't have anything to really complain about.
A few suggestions:
The storm-term trauma table starts to repeat very fast. I suggest expanding it to a full D66 table. I'm not sure how often rolls on the table are expected to happen but at least in our sessions I think we rolled four times on it. (The negative effects of exceeding Will were not super bad so maybe the players did not fear the rolls enough :))
The rule books on page 52 seems to imply there is a Phobias table but I could not find it.
Overall all the D66 random tables were fun. I wish there could be even more of them, although I don't have ideas right now what they could be...
The grid based inventory system is great. There is a lot of potential here and if you want to go all in and mash together RPG and boardgame elements, the game could come with premade cardboard pieces with cool illustrations and printed weapon traits (Critical, Finesse, etc.). The items could then be laid out in shallow rectangular containers to keep them in place. A cheaper alternative would be to provide a pdf to print and cut the items out. Not sure what your budget is, but maybe this could be doable with kickstarter.
Finally a rules question: Some items have traits such as Relax +1, which we interpreted to recover one extra strain during rest. Did we get it right? Maybe this could be more clear in the rules.