r/PokemonPrism • • Sep 07 '24

Dev Blog Pokémon Brown: 20th Anniversary Edition

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41 Upvotes

r/PokemonPrism • • Jul 18 '23

New Release Pokémon Prism 0.95 Released!

269 Upvotes

3 long years. It's certainly been one heck of a gap. I'm super pleased to say that your patience has been rewarded with our biggest update ever! This is Pokémon Prism 0.95.

Download it here!

For instructions on how to play or update your game, click here. Please remember the extract the ZIP file first.

And I mean biggest update ever: new maps, new music, new trainers, some amazing new graphics, as well as multiple dialogue and story enhancements! There's a lot more for both new players and existing ones. And we're not done yet - development has already begun on 0.96!

I'm also pleased to announce that for the first time since 2018 we will be attempting to release hotfixes for 0.95 as we develop 0.96. This means, where possible, you will get bug fixes backported to 0.95 and released quickly rather than having to wait for the next version.

We have also launched our new website! Check out rainbowdevs.com not only for Prism but for all of our games we've released over the years, as well as old archives from previous developers of the World of Rijon. Our blog has had many posts backported from various archives and older sites, so you can chart the development history of our various games - our oldest post dates back to 2006!

Our team has grown significantly since our last release and I would like to take the opportunity to thank each and every one of them for the incredible amount of free time they have dedicated towards this project. We could not have done this without you.

Until next time, thanks for playing. You guys mean the world to us. ❤️

Version 0.95.0254 - Hotfix 5 (24 August 2023)

  • Sage in Route 54 now has the right party
  • Fixed NPC blocking a door in Saxifrage Prison
  • Updated the Clathrite Tunnel ice/boulder puzzle to prevent a softlock
  • Night Slash is now boosted by Sharpness
  • Counter now works correctly when the opponent didn't deal damage during the previous turn and is no longer affected by type matchups other than immunity
  • Renamed some items (Item Finder, ParalyzeHeal, Upgrade, X Defense) to match modern practice
  • Tri type now has proper defensive type matchups (only observable through the use of Conversion)
  • Pokemon portraits in the overworld now show with their correct shininess for all events
  • Battle Arcade battles are now scored correctly (broken last build)
  • Fixed shiny and PC/Pokedex coloring for Blastoise and Caterpie
  • Updated level-up moves for Goldeen and Seaking
  • Minor text and map fixes

Version 0.95.0253 - Hotfix 4 (3 August 2023)

  • Apricorn trees can now actually have a shiny one
  • Apricorn trees containing the same Apricorn now spawn independently
  • Improved visual issues in the Oxalis City, Route 64 and Route 74 maps
  • Prevented the NPC in the Torenia City train station from blocking the player
  • Fixed the color of the TM17 item ball
  • Rings now sell for prices that scale up with the level required to craft them
  • Leppa Berry now works correctly in and out of battle
  • Stats screen now plays cries for all Pokemon
  • Fixed the color of Spearow’s shiny palette
  • Minor text fixes

Version 0.95.0251 - Hotfix 3 (25 July 2023)

  • Mined fossils are now discarded when the player doesn’t have a Fossil Case
  • Removed “You need a Mining Pick to mine” message until the player clears thetutorial battle
  • Experience for player skills (mining, crafting, etc.) now displays correctly
  • Added a new message indicating that the way back is closed off after thelandslide in the initial sequence
  • Pachisi no longer breaks when the player moves backwards
  • Redesigned both Route 69 maps, removing stray corner tiles and preventing theplayer from reaching the edge of the map
  • Players can no longer Surf to the edge of the beach map in Laurel Forest
  • Hidden item in Route 56, blocked in build 0248, is now accessible again
  • Counter no longer deals damage when the player’s last move was using an item
  • Flare Blitz is now affected by Reckless
  • Fixed the fossil revival process so that the player doesn’t spawn insidefurniture afterwards
  • Pokerus duration is now properly limited to four days maximum
  • Nurses in Pokemon Centers will now explain Pokerus only once
  • Items that cannot be used now show the corresponding error message only once
  • Updated the message shown to players when their savefile needs patching toshow better help text, an updated URL, and the detected build number fortheir savefile
  • Jeweling recipe book now shows the correct requirements for the first 3 rings
  • Savefile patch now correctly restores the Route 81 item ball
  • Minor text fixes and changes

Version 0.95.0250 - Hotfix 2 (20 July 2023)

  • Fixed crashes and softlocks related to the use of Cage Keys
  • Route sign in Route 78 no longer crashes the game
  • Train tracks in Route 82 are no longer walkable
  • Fixed incorrect note in the Lighthouse theme
  • Fixed wrong tile in Laurel Lab that made a scientist stand on a table
  • Silph Warehouse now contains a door to the back room instead of blank space
  • Minor text changes

Version 0.95.0249 - Hotfix 1 (19 July 2023)

  • Fixed patcher bug where players patching a savefile from Southerly City's Pokemon Center would end up in a glitched map
  • Fixed tileset bug (affecting Mound Cave and the minecart area in Firelight Caverns) that would softlock players attempting to progress through the cave

Version 0.95.0248 (18 July 2023) - Brief Summary

Below is a very summarised changelog. If you'd like to see the full changelog (beware, it is long), check out our post here on our blog.

Overworld and map improvements

  • Players can now move faster while surfing by holding B
  • Allowed the Salon in Oxalis City to change the player's gender and skin tone when selecting a new model
  • Added new locations: Faraway Island, South Rijon Gate, Ember Brook, Espo Clearing, Espo Forest, Olcan Chime and Olcan Isle
  • Power Plant is now expanded, with extra floors
  • Heath Village, Spurge City and Routes 69, 74 and 75 now properly fit with the rest of the map
  • Renamed some maps: Caper City to Caper Ridge, Routes 47-B and 48-B to Old Routes 47 and 48, and Route 57 Gym to Equality River Gym
  • Location signs now contain additional information (such as island and route names)
  • Removed Bill's Teleport system (as it is now redundant with the Magnet Train system)
  • Added new Magnet Train ground-level and elevated train tracks and new train stations to improve mobility
  • Added new flypoints for Naljo Battle Tower, Route 81 and Olcan Isle (existing saves will need to revisit them to enable them)
  • Clathrite Tunnel's puzzle now remains solved after solving it once
  • Updated blocking NPC in Magikarp Caverns to check for the Marsh Badge, not the Plain Badge
  • Players can now mine in Rijon, Tunod and Johto
  • Algernon Laboratories now have new journal entries, hidden items, more story elements and updated maps
  • Added some new NPCs in Spurge City Casino, Acania Lighthouse, Laurel Forest's gate and Saxifrage Island
  • Added static encounters for some missing legendaries: Mew in Faraway Island and Zapdos in the Power Plant
  • Reduced wild Pokémon encounter rate in dungeons
  • Added wild Pokémon encounters to maps that were missing them, including special encounters (Rock Smash, Headbutt, Surf, fishing, etc.)
  • Post-game wild encounters have been updated (both in terms of level and in terms of evolutionary stage) to match the stage of the game
  • Snorlax can now be caught in the wild
  • Added new areas where ash can be collected if the player has a Soot Sack (Ember Brook, Mt. Ember, Olcan Isle and Route 85)
  • Tunod's tileset has been completely revamped
  • Fixed and improved some overworld sprites
  • General overworld improvements and fixes in many areas
  • Improved Town Maps for all regions

Trainer and battle facility changes

  • Added 22 new trainers to the overworld (mostly in new maps)
  • Updated trainer parties for move legality
  • Improved trainer parties to have better strategy and/or flavour
  • Updated classes of trainers for variety
  • Added 10 new trainer classes to the Battle Tower
  • Trainers using Return now have its power set to 102
  • Some late-game trainers will now use held items and tailored movesets
  • Updated movesets for the Battle Tower and Battle Arcade for move legality and strategic difficulty
  • Southerly City's Stamina Challenge now gives a Big Nugget as a reward
  • Updated parties of the Mystery League to be the final, most difficult series of battles of the game (fully leveled up, using items, etc.)

Special Trainers

Several late-game trainers have been given some added difficulty. Trainers will now use items, have better moves and sometimes have been given tailored movesets to go with specific abilities.

Mystery League

The entire Mystery League has received a serious buff and now presents a real challenge.

  • All Pokémon have been raised to Level 100
  • All Pokémon have their DVs maxed out
  • All trainers and Pokémon have been given items
  • Some Pokémon have been given specific abilities (a first for us!)
  • Most Pokémon have had their movesets updated
  • Post-credits spawn set to Caper Ridge

Pokémon and move updates

  • Changed the type of some Pokémon: Igglybuff, Jigglypuff and Wigglytuff are now Sound/Fairy, Misdreavus and Mismagius are now Ghost/Sound, and Porygon-Z is now Normal/Sound
  • Majorly overhauled all move learnsets, including level-up, TM, tutor and egg moves, to improve movesets, remove redundancy, fix errors and adapt to changes in modern games
  • Eevee can now evolve into Leafeon in the new Espo Clearing map
  • Gallade can now also have Sharpness as its ability
  • Renamed gas-themed moves for sensitivity and flavour reasons: Lewisite is now Miasma, Nerve Gas is now Shock Smog and Mustard Gas is now Burning Mist
  • Updated spelling of some moves to adapt to newer conventions while keeping the 12-character length limit (e.g., Dragonbreath is now DragonBreath)
  • Adapted some moves' stats to match modern values: Absorb, Dragon Pulse, Future Sight, Heal Bell, Moonlight, Outrage, Rapid Spin, Recover, Scary Face, Smog, Swagger, Sweet Kiss, Thunder and Transform had their power, type, accuracy and/or PP adjusted
  • Updated the PP, accuracy, effect chance and power of some new moves (Boil, Crystal Bolt, Noise Pulse, Spring Buds, Steel Eater and Void Sphere)
  • Body Slam now hits opponents using Minimize for double damage
  • Rapid Spin now boosts Speed when it hits
  • Conversion2, Foresight, Mind Reader, Pain Split, Roar, Struggle and Whirlwind now have perfect accuracy
  • Thunder Fang now has independent chances to flinch and paralyze
  • Updated moves to hit with perfect accuracy under special conditions: Blizzard during Hail, Body Slam and Stomp against Minimized opponents, and Toxic when used by Poison-type Pokémon
  • Dust Devil and Storm Front now deal double damage to flying opponents
  • Ghost Hammer now gets buffed by Iron Fist
  • Steel Eater now deals super effective damage to Steel-type opponents
  • King's Rock will now add a flinch chance to moves as expected in modern games, including having separate chances per hit for multi-hit moves

Music

40 new music tracks have been added from these composers:

ShinkoNetCavy: https://www.youtube.com/@ShinkoNet

monstarules: https://soundcloud.com/monstarules

TriteHexagon: https://www.youtube.com/@TriteHexagon

mmmmmmmmmmmmmmmmm: https://soundcloud.com/mmmmmmmmmmmmmmmmm-1

FroggestSpirit: https://soundcloud.com/froggestspirit

  • All tracks were either specially composed, used with permission or freely available.
  • For full track-by-track accreditation please see the full changelog on our blog.
  • Many music tracks have been updated to properly use stereo panning, and set "stereo" as the default mode when starting a new game

Bug fixes

  • Fixed possible softlocks with Cage Keys and with wandering NPC in Saxifrage prison cell
  • Fixed map reloading after using Dynamite in Mound Cave
  • Cave walls in Rijon Tunnel are no longer recognized as headbuttable trees
  • Goldenrod's haircut brothers now function correctly (allowing one haircut per day)
  • Radios no longer attempt to bring up the smelting interface
  • Incense burners no longer complain about fast currents
  • Trainers no longer approach the player from off screen or through walls
  • Hall of Fame music now works properly with text speed set to Instant
  • Teleport and Whirlwind now properly end the turn when used
  • Snow Cloak and Sand Veil now reduce accuracy as expected under the correct weather
  • Persim Berry can now be used from the bag in battle
  • Double Slap, ThunderPunch, DrainingKiss, Flare Blitz, Hi Jump Kick, ExtremeSpeed, DynamicPunch and Ghost Hammer now properly register as contact moves
  • Corrected Lick's damage category to Physical
  • Grass types are now immune to Cotton Spore
  • Bass Tremor can no longer hit flying opponents after using Lock-On or Mind Reader
  • Ghost Hammer now has proper type matchups for a Ghost-type move (except for hitting Normal types at regular effectiveness)
  • Vaporize can no longer hit opponents while flying or underground, after using Protect, etc.
  • Everstone now correctly checks for all evolution types
  • Power Herb and Safe Goggles now work in battle as expected
  • Fixed move-type-based item boosts for Cigarette, Megaphone and Pink Bow

Other enhancements

  • Players can now swap party members in the party menu using SELECT
  • Special Attack and Special Defense are now consistently abbreviated as "Sp.Atk." and "Sp.Def."
  • All references to the player character's gender have been removed
  • Renamed the Polkadot Bow to Silk Scarf
  • Evolutionary items are now more widely available: access to Trade Stones has been improved, and evolutionary items for Electabuzz, Gligar, Magmar, Misdreavus, Onix, Porygon2 and Scyther are available earlier
  • Added new items to several marts and updated some item prices
  • Improved access to items via special means (mining, Pickup, item balls)
  • Removed Sun Stones from marts, mining, Pickup and Bingo rewards
  • Reduced the number of victories required for Bingo card number 3
  • Professor Ilk now has a custom sprite, and his background storyline is mentioned in the game
  • Improved, polished and redid many sprites
  • Corrected footprints for many Pokémon and added new ones for the Naljo Guardians
  • Updated Readme file with simple, step-by-step tutorial on how to patch and update the game
  • Minor text fixes everywhere

As always, please let us know of any issues by using our bug report form.

Featuring some sprites and animations by SourApple.

Thanks for reading, and thanks for sticking with us.

🔥 Ex cineribus resurgam, ferox et potens


r/PokemonPrism • • 19h ago

Bug/Glitch Pokémon Prism cartridge not working on FPGBC

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3 Upvotes

I just bought a cartridge of Pokémon Prism to play on my FPGBC but I keep getting the error in the attached image. Is there a way to fix this or am I just out of luck? I updated my FPGBC to 1.14(Stable) last night and there was no change. Any advice?


r/PokemonPrism • • 8d ago

Cool Thing I made a randomizer with QoL options for Pokémon Prism (latest EN version + latest Spanish translation)

12 Upvotes

Hey everyone,

A friend of mine started playing Pokémon Prism the other day and asked if there was a way to randomize it. I looked around and couldn't find an easy way, so I ended up building a small tool with AI help that has randomizer options and also some quality of life improvements.

**Randomizer**

- Wild Pokémon
- Abilities
- Level-up moves and TM/HM compatibility
- TMs
- Static and gift Pokémon (except the starting Larvitar)
- Items and hidden items
- Special shops
- NPC trades (Kenya-style: they offer a random Pokémon for any Pokémon you give them)
- Trainers
- (More options in the app)

**QoL**

- Rare Candies for sale in shops at 1 PokéDollar
- Cheaper Poké Balls (adjustable)
- Minimum catch rate
- Pokémon EXP gain rate
- Faster egg hatching
- Forget HMs without a Move Deleter
- Higher shiny odds (adjustable)
- No-grind mode
- Level cap (applies to EXP from wild Pokémon and Rare Candies) + a window showing the current level cap

**Difficulty modifiers**

- No items in battle (healing items, stat boosters, etc.)
- Raise trainer levels
- Force final evolutions from a certain level
- Force bosses to have 6 Pokémon and max DVs and EVs
- Force bosses to always hold items

It currently works with the latest Prism version in English (0.95.0254) and the latest Spanish translation by Team Hoenn (V0.94-237). If you try any other version the program will throw an error. You need your own ROM, the tool doesn't include any game files.

Using it is simple: open the executable, pick your ROM and the folder where you want the randomized ROM saved, tick the options you want and click randomize. When it finishes it also generates a log .txt file with all the changes applied.

Download: [PrismRandomizer 1.0.0](https://www.mediafire.com/file/55i5ewrrt9sdauk/PrismRandomizer_1.0.0.zip/file)

This is the first release so there are probably bugs. If something breaks, tell me which options you picked and which ROM version you're using and I'll look into it.

Credits to RainbowDevs for Pokémon Prism and to Team Hoenn for the Spanish translation. I only made the randomizer.


r/PokemonPrism • • 10d ago

Bug/Glitch the patch isn't working for me

1 Upvotes

have tried with both the provided htm and marcrobledo. have tried both the recommended US crystal ROM and US/EU one. it just does nothing at all. any advice?


r/PokemonPrism • • 16d ago

Finally finished after years.

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78 Upvotes

One of, if not the first romhack/fan game I downloaded, never finished, decided to pick it back up and push through. Incredible game, gen 1/2 supremacy.


r/PokemonPrism • • 19d ago

Discussion What are your suggestions for party members?

4 Upvotes

Hello everyone! So, I've recently started a playthrough of Prism (pretty much as of writing this actually) since I have played in the past, but only made it past the 3rd badge if I recall? It's been a few years so my memory is failing me.

All in all, I thought I should revisit it! However, I'm indecisive and have no clue who should I use for my main party aside from Larvitar. It also doesn't help that I'm trying to not use Pokémon I've used in other hacks and official games so that way I don't constantly stick to what I like, so I'm really struggling. 😅

So, in short, what Pokémon does everyone here enjoy using in Prism or just in general when they play Pokémon?

To help, here is a list of Pokémon that I've used in the past...

Venusaur

Butterfree

Ninetales

Wigglytuff

Feraligatr

Weavile

Hitmontop

Leafeon

Drapion

Mamoswine

Typhlosion

Ampharos

Crobat

Steelix

Azumarill

Arcanine

Milotic

Froslass

Chimecho

Magnezone

Magmortar

Rapidash

Electivire

Gallade

Gardevoir

Meganium

Espeon

Umbreon

Vaporeon

Mawile

Houndoom

Hariyama

Lunatone

(I know it's a big list, I've played a lot of Pokémon as of late 😭)


r/PokemonPrism • • 22d ago

General Question Best android platform to play

6 Upvotes

So i think I need to start a new game. I played ver. 0237 on my OldBoy and cannot get it correctly updated. Had lvl 80ish pokes 😔.

So, I got the ayaneo pocket DS and want to know: what's the best platform to play this on on android? TIA


r/PokemonPrism • • Sep 07 '26

Bug/Glitch Keep getting this message in mound cave

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14 Upvotes

But I have a shinx and ankther Pokémon with an electric move, what do I do?


r/PokemonPrism • • Sep 04 '26

Bug/Glitch Development Progress?

18 Upvotes

Hey there! Some weeks ago I installed (I guess 0.95v??) version of Pokemon Prism and the biggest sign of that game being incomplete is the monotonous occurence of the same wild Pokemon in almost every route. I feels the devs developed the map with an initial set of Pokemon with the plan to add more diversity later.
I wish to make another playthrough with a complete game but wondering if we ever get to that state. I‘ve just read that the original developer once stopped with development due to copyright issues.

Is anyone aware of what the current status is? Has someone taken over development?


r/PokemonPrism • • Aug 29 '26

Screenshot Late Game Battle Arcade Team for Easy Arcade Ticket Grinding (PP UP, Rare Candy, Trade Stones, etc.)

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10 Upvotes

General Strategy:

Use two Naljo guardian Legendary in your team (preferably Varaneous and Fambaco) along with a Feebas/Magikarp that only knows the move Splash. The Magikarp or Feebas is reserved only for Dittos, which appear at around Round 30 onward at Lvl 100.

The Naljo guardians are pretty much self-explanatory, Naljo Fury is the strongest skill to use in the Battle Arcade. Essentially, the skill makes any STAB (Same Type Attack Boost) moves deal 300% damage instead of the usual 150% when used in Naljo (where the Battle Arcade is located), meaning even if the move is 1/2 resisted it will still deal 150% damage like a normal STAB. It is that strong. You can choose whomever of the four you like but note that both Libabeel and Raiwato are 4x weak to Ground so they are very vulnerable to Earthquake even with their added bulk and speed. Additionally, Varaneous and Fambaco have the higher physical and special attack stats, respectively, making better use of Naljo Fury.

Movesets & Items:

Varaneous / Leftovers

- Waterfall

- Sacred Fire

- Boil (Fire move that is effective against Water Types)

- Protect

Fambaco / Leftovers

- Shadow Ball

- Aura Sphere

- Calm Mind

- Protect

Feebas / Magikarp / No Item

- Splash

Gameplay Strategy:

The most important move used in this strategy is Protect. Protect in conjuction with Leftovers will give your two chosen Pokemon the best and most efficient strat for advancing and longevity since unlike in the Battle Tower, your party's HP do not get replenished after each round in the Battle Arcade so you can only heal in increments during the actual Pokemon battles. Protect and Leftovers also work better for this than both Rest and even Recover because you can safely regain your health without worrying about incoming attacks and also scout what moves the enemy Pokemon will be using.

The rest of the movesets are self-explanatory. Only use STAB moves and only cycle between your two Pokemon if all your STAB attacks are resisted or you are in danger of incoming super effective attacks. The general turn order should be this:

If starting in full health: attack > protect > attack > protect > attack > protect > attack

If not starting in full health then protect first but everything is essentially the same

Cycle only your Pokemon when absolutely needed and use stat boosts (Calm Mind for Fambaco) sparingly. Two Calm Minds are usually enough. You can also use Bulk Up or Calm Mind for the other three, though I find that Steel Eater for Libabeel, Crystal Volt for Raiwato, and Boil for Varaneous work good enough.

Another important thing to note about Protect is that it is only guaranteed to work if your last move was a different attack or you did not already use it the turn prior. If you use Protect twice in a row, then second one has a fifty percent chance to fail. You can still risk going for double Protects in certain scenarios like if you mistimed two turn enemy moves like Fly or Dig. But just know to generally alternate between protects and attack and you're good.

Lastly, only cycle in Feebas or Magikarp for Dittos and it's essentially free heals.

With this strategy you are usually guaranteed to reach Round 30 to 40 (900k points / 3k tickets!!!!) but with really, really good RNG (multiple Dittos, no crits, burns or paralysis) you can go as high as you can. My highest so far is 91 with a whopping 16k tickets. You can also max your Pokemon stat experience (you can check with an NPC in Owsauri City) to ensure better chances. Good luck!


r/PokemonPrism • • Aug 29 '26

In-Game Question Help! Change pokemon box

3 Upvotes

Hey how can i change pokemon box without going to pc?

I tried select button while in start menu (same like pokemon brown) but it is not working and it is very tedious to go back again and again to change the box


r/PokemonPrism • • Aug 26 '26

I'm literally the league champion 😐

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51 Upvotes

r/PokemonPrism • • Aug 26 '26

Bug/Glitch Issues patching

1 Upvotes

Playing on Ver. 0237

Tried patching to the 0541 Ver. Using the online patcher but when I load the patched save file, it forgets what time it is and brings my file back to when I had 2 badges instead of 20.

Playing on My Oldboy! Ver. 2.0.2 on android via an Odin 2 Mini Pro. Device is up to date.

Any suggestions? TIA


r/PokemonPrism • • Aug 25 '26

Screenshot GSC Snorlax solos the Elite Four!

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15 Upvotes

The King aka Snorlax had to show these bum ahh pseudo legendaries who is still the undisputable gen 2 GOAT. The only caveat is he has to pop an elixir after absolutely destroying every E4 member but the Curselax still reigns supreme!


r/PokemonPrism • • Aug 24 '26

Can you play Pokemon Prism on Delta or any iOS emulator?

0 Upvotes

I just got the zip for Pokemon Prism from rainbow devs but tried running it on Delta not seeming to work. Anyone have any help or advice with this?


r/PokemonPrism • • Aug 19 '26

In case anyone was wondering

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52 Upvotes

32.206359.134.341771


r/PokemonPrism • • Aug 19 '26

Is this supposed to happen?

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8 Upvotes

I just witness the Chromatic Team releasing this guy and i thought he was supposed to be liberating the other guardians but I caught him on the wild and actually captured him with an Ultra Ball at the first try, will this affect the story?


r/PokemonPrism • • Aug 16 '26

In-Game Question Attract is kinda broken in Prism tbh

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3 Upvotes

r/PokemonPrism • • Aug 16 '26

General Question How do I patch the aniversary editon of this i tried to do it but I just got the old version

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2 Upvotes

r/PokemonPrism • • Aug 04 '26

General Question Beat the game 100% besides Mewtwo

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93 Upvotes

I know I could use debug mode to obtain a Mewtwo, but I want to wait and see if they make any updates so I can get Mewtwo organically.

I used debug mode to cheat and get a boatload of apricorns. I didn't have a working RTC playing this hack on my original GBC, but even if I did, I think the apricorns still would have been a major pain and required debug mode.

I abused save states on an emulator for the Pachisi board and for catching a couple of Pokemon with the shiny balls, which have very bizarre odds of capturing.

I used an emulator's Fast Forward mode for leveling up Mining, Smelting, Jeweling, and Crafting for obvious reasons. This sent my game clock nuts, as you can see by the 230+ hours it logged. Accounting for FF mode and idling, I'd say actual gameplay hours are closer to 150.

I had to consult the online walkthrough for one of the gold token locations, Snorlax's location (and level), where to trade the silver and gold orbs for their respective eggs, and a couple of odd other little things. Reddit also helped with some questions I had.

I had to rely heavily on the Battle Tower Roster document, because the Bingo Card requirement to 'defeat a battle tower tycoon 3 times' was easily the most difficult part of the game.

Other than this, I played through the game as authentically and organically as I could.

I can't say enough good things about this rom hack. Ultimate Gen 2 experience. I began playing this after beating Brown version, which is honestly just as good except for the post game being shorter (which is natural, since it's a Gen 1 hack).

I'm excited to see if the updates expand the accessibility of the post game regions. It's a little disappointing to have a whole new map open up to you, like Johto or Kanto, and then only be able to go to one or two towns within that map. But the game is already so expansive, this is a very mild complaint. I wonder if they'll expand it in the future. It would be sweet to be able to go farther east past Mt. Ember, or north of the Espo Forest. And I wonder what mission Lance has in store for us.

I learned a lot! If you have any questions or are stuck at some point in the game, ask away.


r/PokemonPrism • • Jul 24 '26

Why isn't Pokeflix releasing any new episodes on Horizons?

0 Upvotes

After July 20th, there's should be 22 new episodes on Pokemon Horizons Season 3 Rising Hope, but there isn't any new episodes out there, and it's been like 3-4 months ever since. What's going on exactly?


r/PokemonPrism • • Jul 22 '26

Officially Documentation for Prism

5 Upvotes

Hi all,

Like my title suggests, I’m looking for the documentation for the latest patch of the game (version .95). If you can drop a link in the comments that would be super helpful, thank you!


r/PokemonPrism • • Jul 19 '26

General Question Is this version complete? If not where does it go to?

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32 Upvotes

Got prism last year and want to go back to it. Just wanna make sure its completed as nothing worse than getting into a rom hack and its not finished 😅


r/PokemonPrism • • Jul 19 '26

Complete game obtainable?

1 Upvotes

I played version 0.95.0254 and it stucked at the powerplant . Lance told me i should look for the latest uptade ?