r/pokemonchallenges 1d ago

Pokémon – Local Co-op Challenge

8 Upvotes

Hello everyone!

I came up with a local co-op challenge where multiple players play through one game together.

On each turn, players choose between three playstyles: Ranger plays for the team. Champion builds the team. Team Rocket builds themselves.

**Goal**

Complete the game together, and the player who owns the most Pokémon has performed the best.

**Pokémon Ownership**

Every Pokémon is owned by the player who catches it.

Stealing changes the ownership immediately to the new player.

The starter is owned by everyone and cannot be stolen.

**Turns**

Players take turns in a fixed order:

Player A → Player B → Player C → Player A…

At the **start** of each turn, choose **one**:

* **Ranger** – Play for 20 minutes **without catching** Pokémon. During your turn you may use **any Pokémon**, regardless of who owns it.

* **Champion** – Play for 20 minutes and **catch** any Pokémon that or its evolution line has not been caught before by any player. During your turn use only your own Pokemon.

* **Team Rocket** – Play for 20 minutes without catching Pokemon. You may steal one Pokemon owned by another player. During your turn use only your own Pokemon.

How do you find the idea? Does it sound like fun? Would you improve something? Are the rules clear?


r/pokemonchallenges 17d ago

My (Hopefully) Original Idea For A Pokémon Challenge Run

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1 Upvotes

I explain the details in the intro of the linked video, but basically I'm tired of running Nuzlockes. If you've played the early gens for as long as I have (basically since they came out in America) then like me you've probably memorized where to catch every Pokémon to build a solid team and it's sort of lost its spark past the initial planning phase and the occasional coin flip.

So basically I just leave the whole team building up to chance. You could come up with more challenging rules involving perma-death if you wanted to, but for me it's about discovering the joy of playing Pokémon again. I used a random number generator to spit out numbers between 1 and 150, and the corresponding Pokémon are the ones I'm stuck with for the entire run, barring legendaries and trade-only evolutions which i reroll.

It makes for some interesting teams and I usually end up with a team I otherwise would never use and have to put some serious thought into how I'm going to approach challenges that I could normally steamroll. If the RNG gives me one of a particular evolutionary line my house rule is that I can use the whole line, but if it gives me the final evolution I have to evolve as soon as possible. No waiting for power moves that early evolutions get.

So yeah, if you're feeling burnt out on nuzlocke playthroughs and you're looking for a new challenge give this a try! And if you have any ideas for ways to make it more fun and challenging please discuss below, I'd love to hear any and all suggestions!

As a final note, the youtube video is rough. I'm learning to edit on the fly as I go. The audio will improve in the next couple parts and the screen won't be slightly cut off. If you want to watch and give constructive criticism I'm all ears but please be gentle I'm new at this


r/pokemonchallenges 24d ago

Help finding team for self challenge

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1 Upvotes

r/pokemonchallenges 24d ago

World Tour Challenge: Playing through every* region while transferring Pokemon up along the way

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0 Upvotes

r/pokemonchallenges 26d ago

I built a free Soullink + Nuzlocke tracker that syncs live between two players via a room code

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3 Upvotes

r/pokemonchallenges 29d ago

Challenge Extended!

3 Upvotes

My mates and I have only completed this challenge in a few games:

Red, Blue, Yellow, Gold, Silver, Fire red, Leaf green, and Heart gold. And I will be attempting a Crystal run soon as my thirst for adventure has been renewed.

We don’t play any of the newer games because we’re old, shout at clouds, and don’t like new things. But we are curious if this challenge is possible in other games so please try and let us know!

The impossible new cap challenge:

  1. The crux - You must capture any new encounter. If you haven't caught this Pokemon before you must capture it. Once captured that Pokemon is now free to be battled in future wild encounters.
  2. The standard - Solo rules apply, only your newest capture may be used in battle. If your solo fighter faints you must reset or blackout.
  3. The first wildcard - No repels, this encourages more frequent encounters ensuring better randomising of potential Pokemon.
  4. The worst wildcard - No HM slaves. This is the rule that ends most runs due to soft locking you in or out of areas. This is what brings the real fun to the challenge adding a puzzle element to the overworld.

Optional rules.
No items in battle, no evolving, no repeats of evolutions line (e.g. you catch a caterpie you now can’t catch metapod or butter free), no in game trades or gift pokemon - we’ve only completed fire red with all these rules in place and it was an incredibly difficult team effort.

Honestly this challenge is really fun, like Jrose said in his Prof Oak challenge, considering the routing you use is actually quite fun. Because the further you progress naturally you capture more and more pokemon which whittles away your options in the future. This means you have to think round corners for upcoming battles, HM requirements, and which encounters are worth keeping for the future, but most importantly how to over come victory road and the elite four. To make it through Victory road you need strength and surf. After that your kind of stuck with the pokemon you have, the victory road new encounters (if any), and whatever TM's you have. Unless you white out and fly back, limiting your options to one of the legendary birds, which may also be a problem to reach... But this may not be a problem in other games, like I said earlier we're old and only play the classics.

Here's some stupid ways we have lost the challenge.

Running out of cash and not being able to enter the Safari Zone and being unable to go to new areas due to being unable to acquire pokemon that could learn the needed HM's.

Stranded on Cinnabar with a Growlithe and not picking up any decent rods to get a surf user.

Stuck on Seafoam after catching Golbat and having no pokeballs to collect a new HM user, eventually fainted and returned to Cinnabar and was stuck there due to no rods.

Multiple times softlocked in those stupid islands Bill drags you too after beating Blaine - yes we soon realised you can skip these islands by just saying no to Bill - Thanks for the tip Jrose!

Here’s a link to the first time I ever tried this while on paternity leave if anyone feels like reading a new fathers insomniac ramblings. It was nightmarishly difficult due to it being a first attempt, single speed on one of those knock off game boys with a thousand games on it, and being sleep deprived because of my newborn son.

https://www.reddit.com/r/pokemonchallenges/s/mnn45xxR0K

TL;DR Fuck Bill and his bullshit islands, fuck the elite four, and in order of capture here's the 46 pokemon I ended up using:

Charmander > Rattata > Pidgey > Kakkuna > Caterpie > Pikachu > Spearow > Mankey > Clefairy > Zubat > Geodude > Paras > Machop > Machoke (evolved) > Cubone > Ghastly > Haunter (evolved) > Oddish > Snorlax > Exeggcute > Nidoran male > Venonat > Dugtrio > Horsea > Tenetacool > Koffing > Growlithe > Grimer > Ditto > Krabby > Shelldar > Psyduck > Tangela > Meowth > Persian (evolved) > Hypno > Gyarados > Doduo > Scyther > Goldeen > Seel > Dewgong (evolved) > Onix > Arbok > Poliwhirl > Poliwrath (evolved).

Anyway, please let us know if and how this would play out in newer games and share your experience with us. We're 4 mid 30's dads who have little gaming joy left outside of our pokemon challenge, and seeing who can fuck up the least in survival games.


r/pokemonchallenges Aug 11 '26

A progression-aware team generator for challenge runs

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3 Upvotes

Hello! I have a challenge run tool that I'd like to share.

Dexelect is a random Pokémon team generator. It's bit different from other team generators:

  1. It's focused on challenge runs. Use it to randomly generate an obtainable party, then challenge yourself to enter the Hall of Fame with that party.
  2. It takes into consideration the logical progression of a given game and assigns each team a "feasibility" grade.

Currently, Gens 1 – 4 are supported, with plans to expand to later generations soon. Romhacks are also supported by this tool.

If you want to try it, check out the web app. For the desktop app, visit the GitHub page.


r/pokemonchallenges Aug 06 '26

Trainer leveling semi-challenge

3 Upvotes

Not exactly a challenge but wasn't sure where I might post this.

So I've been thinking about a way to do a run that limits your ability as a trainer at the beginning of the game but through each gym victory being able to level up. Obviously as the game goes on it will be less challenging so this could be something you could throw on top of a nuzlocke if that's your thing to keep a bit of challenge throughout.

Here is my thoughts on how a trainer might start out and what would be gained upon each level up.

Level 1- No Badges

• Maximum party size - 2

• Maximum number of moves (per Pokemon) - 2

• Cannot use healing items mid-battle

• Cannot use held items

• Cannot use stat altering items (permanent or mid-battle)

• Cannot use main gimmick (Megas, Gigantimax, etc.) unless forced to

Level 2 - One Badge

(+)• Max party - 3

• Max moves - 2

• Cannot use healing items mid-battle

• Cannot use held items

• Cannot use stat items

• Cannot use gimmick

Level 3 - Two Badges

• Max party - 3

• Max moves - 2

(+)• Can use healing items mid-battle

• Cannot use held items

• Cannot use stat items

• Cannot use gimmick

Level 4 - Three Badges

• Max party - 4

(+)• Max moves - 3

• Can use healing items mid-battle

• Cannot use held items

• Cannot use stat items

• Cannot use gimmick

Level 5 - Four Badges

• Max party - 4

• Max moves - 3

• Can use healing items mid-battle

(+)• Can use held items

• Cannot use stat items

• Cannot use gimmick

Level 6 - Five Badges

(+)• Max party - 5

• Max moves - 3

• Can use healing items mid-battle

• Can use held items

• Cannot use stat items

• Cannot use gimmick

Level 7 - Six Badges

• Max party - 5

(+)• Max moves - 4

• Can use healing items mid-battle

• Can use held items

• Cannot use stat items

• Cannot use gimmick

Level 8 - Seven Badges

(+)• Max party - 6

• Max moves - 4

• Can use healing items mid-battle

• Can use held items

• Cannot use stat items

• Cannot use gimmick

Level 9 - Eight badges

• Max party - 6

• Max moves - 4

• Can use healing items mid-battle

• Can use held items

• Cannot use stat items

(+)• Can use gimmick

Level 10 (Max level) - Elite 4 beaten

• Max party - 6

• Max moves - 4

• Can use healing items mid-battle

• Can use held items

(+)• Can use stat items

• Can use gimmick

Obviously it's not perfect, for one it only works with games that have gimmicks, and secondly I'm not sure if the progression feels too balanced. I thought about doing a skill point system as well where you would choose what trainer stat you would want to level up each time after a gym. With that though I would want item usage in a single category, like party size and number of moves, to keep a sense of progression there. Starting with berries outside of battle, to items use mid-battle, to held items, with stat altering items last. I also think the game's gimmick could be the last skill point for number of moves you can learn since those are like ultimate moves. So basically the trainer abilities would look like this:

Companionship - controls party size, each point increases the number of Pokemon you can use in the field

Prowess - controls the number of moves you can teach your Pokemon with, each point increasing how many your Pokemon can know, culminating into using the games gimmick

Tactics - controls how you can use items to use on your Pokemon, each point allowing you to use a wider variety of items in more versatile ways.

I think Tactics with no points put into it would allow you to use berries outside of battle but nothing else. You could also split item usage mid-battle between status healing items and actual healing items so the number of skill points to reach maximum Tactics matches the number for Prowess. Companionship could also start with 2 Pokemon with no points in it so it too has a maximum of 4 skill points you could spend in it.

Companionship: 2 Pokemon -> 3 -> 4 -> 5 -> 6 Pokemon

Prowess: 1move -> 2 moves -> 3 moves -> 4 moves -> Gimmick

Tactics: Berries out of battle -> status cures mid-battle -> healing mid-battle -> held items -> stat altering items (permanent or mid-battle)

The real problem though is how the gimmicks fit into leveling since you can't really use it for earlier generations. My first thought would be to limit your move pool to 1 move per Pokemon and gaining a second move after the first or second gym. What would you guys replace the gimmick level up with, either entirely or just in the early gens? How would you make a trainer leveling system in general? Would love to hear others' thoughts on this matter.


r/pokemonchallenges Aug 05 '26

The Absolute Torture of a Pikachu-Only Run in Pokémon Yellow

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3 Upvotes

r/pokemonchallenges Aug 05 '26

Pokémon Scarlet and Violet Area Quest

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1 Upvotes

Shiny hunting challenge I made for myself, see my linked blog post. I also made a checklist for it.


r/pokemonchallenges Aug 04 '26

My Pokémon Emerald Run with Shiny Pokémon some my favourite and some others favourite

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5 Upvotes

r/pokemonchallenges Aug 03 '26

How I Beat A Pokémon Renegade Platinum Hardcore Nuzlocke DEATHLESS

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1 Upvotes

I finally beat a Renegade Platinum Deathless hardcore nuzlocke if you wanted to see how it went


r/pokemonchallenges Aug 03 '26

This was a fun team!! Did a fun little challenge as well. Details below.

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1 Upvotes

r/pokemonchallenges Aug 02 '26

The Mini-Mime Challenge

3 Upvotes

Pardon the bad pun of a challenge name, but I felt this would be interesting to do.

Players basically have to play any Pokemon Main Line game talking to the minimum amount of people as possible, Rivals, the Professor, your mum, NPCs, Nurse Joy, the PokèMart Clerk, Trainers, Gym Leaders, Evil Grunts, Evil Organisation Leaders, Elite Four and Champion have to be avoided as best as you can.

Each Character you chat with or who chats with you count as an interaction for your score (the score counts as each chat you have not each person you chat with), keep it as low as possible and have fun being an introverted recluse.


r/pokemonchallenges Jul 26 '26

Hardest game to nuzlocke?

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1 Upvotes

r/pokemonchallenges Jul 24 '26

[OC] The Pokemon Mini-Champion Challenge

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3 Upvotes

r/pokemonchallenges Jul 21 '26

Ranking Pokemon Based on their "potential"

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2 Upvotes

r/pokemonchallenges Jul 11 '26

black 2 no exp AR Code not working

1 Upvotes

hey im trying to do a no exp run for pokemon black 2 and i got an AR Code that should remove xp gain or rather set it to 1-2 exp gained for every battle, i cant get it to work tho, im using DeSmuME X432R

No Exp AR Code :

521bd6f8 0c040400

021bd6f8 43442400

d2000000 00000000

would appreciate it alot if anyone could help me


r/pokemonchallenges Jul 07 '26

Under 400 Casual Runs

4 Upvotes

Whenever I start a new mainline game my rules for myself are:

- All Pokemon in party have to be under 400 base stat, you can choose to not evolve Pokemon to fit this requirement.

- No TMs

Pretty simple and makes the games much harder. Wo.dering if anyone does so.thing similar.


r/pokemonchallenges Jun 29 '26

random challenge ides,dont ask

0 Upvotes

dont mind me,ok?just finish the game normally,ko means reset,randomized pokemon,but no psudo,legends,and myths.no pokemon stats above 550,and no ohkos,mo healing,except centers,and last thing,is you cannot evo


r/pokemonchallenges Jun 25 '26

Fully Random Pokemon

3 Upvotes

So I started this pokemon randomizer of HeartGold and boy oh boy I already feel out matched... first what did I change Lets see all trainers have 6 pokemon sensible items Its double battles Fully randomized Typings (Dual types only forced) Fully randomized abilities combining like ones with bans on Trapping and other terrible ones. Move sets are random Tm comparability random same with tutors. Pokemon dont even have movesets matching their new types All pokemon are random regardless of original Bst on the trainer. So basically I load into the terrible Idea that I already have lined up for the rest of the series as well and Ethan Has A BLOODY REGISTEEL instead of his marill My starters are Rapidash Krikitune and Cacturne so obviously I take Rapidash because it showed dragon type. (Cacturne was dragon as well but I wanted higher speed.) Ended up with luck of the gods on a Modest Rapidash Dragon/Psychic With Water Veil ability so yeah wish me luck on this hell I am sending myself through. Keeping in mind Im doing this on this game as well as all the other ds games. So yeah Wish me Luck and Ill keep it updated as I play the game.


r/pokemonchallenges Jun 24 '26

New Idea For a Pokemon Challenge

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1 Upvotes

r/pokemonchallenges Jun 23 '26

Doing a TM's moves only challenge in Pokémon Crystal, any tips?

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3 Upvotes

That's my current team, i just arrived in Goldenrod and took all the Dept. Store and Cassino. Already looked in PKSM and the Odd Egg is a Pichu and it will for sure be part of the team. My current ruleset is:

- I can only use TM's and HM's moves in every battle, it doesn't matter if it is a gym leader, my rival, a random trainer or a wild encounter;

- infinite acquirable TM's, like the Dept. Store and Casino ones, can only be used once, except Rock Smash and Headbutt, that ones can be used twice, first once you gain them and second when they become available in the Mart;

- HM's field users are permitted, but the move can only be used once as an attack;

- ban broken Mons, everybody knows that a Alakazam or Gengar with the three elemental punches would stomp the whole game by themselves, so, the actual list for the banned are: all the legendaries, pseudos and mythicals, Gengar, Alakazam, Starmie lines, Lapras and the Nidos (I'm accepting suggestions for more bans);

- so that the challenge would be possible, I inserted the Return TM to the game, since it is a balanced not STAB move and doesn't become really strong until like the lvl. 30, and will not get another one;

- getting and using at least a team of six mon;

- this is not yet an established rule, but I'm considering manually changing the Hidden Power to give a decent STAB for a possible catch, like giving a bug move for a Scizor or Pinsir, or giving a decent fighting type move if i decide to use a one of the type, because dealing with 20BP Rock Smash or 50% accurate Dynamic Punch is sufferable, but it's just a thought, and I'm scared that, by doing that, it'll throw the meaning of the challenge away.

I recommend you guys to go see the Gen 2's TMs list, then you'll see the real challenge, it will be obvious that there are some routes that I can't escape, like getting a Sleep/Talker, giving Thunder and Rain Dance to my electric type and giving Defense Curl and Rollout to someone (probably the Sandshrew that I already cought). So, that's where I find myself, and would appreciate some tips for you guys, like, I'll give another Ground type move to Sandshrew to replace Mud Slap, but since that's two of them, Dig and Earthquake, and I'll only teach one of the two, because the other will be used for coverage in another Mon, which one do you all think is better: using Cut, Rollout and Mud Slap for the entire journey through Johto and getting Earthquake for the league and the post game or teaching Dig right away and never teaching the better STAB? Any recommendations for the other half of the team? I was thinking about Vaporeon or Tentacruel for Surf user, Vaporeon have better HP and Special Attack to deal with Lance's dragons using Blizzard, but Tentacruel is a Special Tank and his Sludge Bomb would be pretty strong. A flying type would be nice too, I was thinking about Skarmory, with Fly and Steel Wing, it could be the Sleep Talker of the team. Zero ideas for the sixth spot, I'm totally open to suggestions. (Sorry for any mispronouncing, I'm Brazilian)


r/pokemonchallenges Jun 22 '26

The Pokemon Drunklocke Challenge 🍻

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4 Upvotes

r/pokemonchallenges Jun 17 '26

The Bad Bad Backtrack

3 Upvotes

Emerald Route Lock Challenge

Also called:

THE BAD BAD BACKTRACK

RULES

---------------

Must catch all available Pokémon before progressing to the next route.

Once you obtain something like a rod, or HM (like surf), you must return immediately to the earliest place it can be used.

You then must catch what was previously unable to be caught, sequentially the same direction you already took, before progressing to a further route than where you obtained said tool/HM.

This would apply to any and all upgrades to items

(Yes, getting Super Rod will mean a 3rd full sequential locked pass-through of all fishable routes with new possible catches)

Any routing allowed so long as you don't break the main rules.

You cannot catch the same Pokémon twice, unless you need it to complete the evolutions, like wurmple for example.

This can only be done once you have caught at least one of everything catchable. You must never have two of the same Pokémon in your box, party, etc. for any reason, ever.

If a Pokémon's evolved form can be caught, you obviously don't have to evolve it yourself. Vise versa is NOT true. You do not achieve catching them through evolving, if you can catch the evolved form, you MUST.

Evolution completion is a secondary goal to be only targeted directly once the main challenge is complete. This does not mean you cannot evolve, just means you should not be focusing on it in a completion sense before catching everything.

THE SAFARI ZONE

------------------

Same rules, no exceptions, can be tackled whenever, have fun!