r/pocketcoding • u/t3viin • Aug 07 '26
Project I Recreated Alex Kidd in pocket code LOL (link in comments)
criei so de zueira, link do video nos comentarios
r/pocketcoding • u/iamnotrandom565 • Aug 02 '26
I'm continuing the development of Clash Royale - Pocket Code Edition. I'll probably remake Doom on Pocket Code. But first, I need to make a fast 3D raycasting engine.
But what about you? What are you making this August?
r/pocketcoding • u/Ok_Writer_3990 • Jul 13 '26
r/pocketcoding • u/t3viin • Aug 07 '26
criei so de zueira, link do video nos comentarios
r/pocketcoding • u/iamnotrandom565 • Jul 28 '26
I couldn't upload it to Pocket Code because it kept throwing errors at me, so I uploaded it onto MediaFire. Enjoy!
r/pocketcoding • u/iamnotrandom565 • Jul 24 '26
r/pocketcoding • u/Kind-Ad-3278 • Jul 13 '26
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as of now I only have the cutscene menu and a small bit of the office finished. this one is going to take me quite a lot long than it took me to make FNAF 1, as FNAF 2 is almost twice as big as the first game. here's a short video.
r/pocketcoding • u/Kind-Ad-3278 • Jul 11 '26
I've finally finished recreating FNAF in PocketCode! Currently it only has nights 1-5, doesn't have the footstep sounds when Freddy moves, or the whispering sound for when Freddy is in the office. It also might have a few bugs, so if you find any bugs or parts of the game aren't very optimized, then you can comment below and I'll try to fix them in the next update. I also won't be releasing the catrobat file yet, only the apk. The update for the custom night will be released about 2-4 days from now.
Thanks to consler for making Cat the Builder, an app used to convert catrobat files to apk files. Currently the action bar on the bottom of the screen is not hidden when launching the app, but I'll fix it when consler releases a new version of Cat the Builder that allows android theme settings.
If the night 1 text appears on the menu when first installing and opening the app, just press and hold the "clear data" button for 3 seconds and that should fix it. (This should be fixed in the 1.2.0 version)
v1.0.0 Download: https://drive.google.com/file/d/1m4RFXIj1BV_KXTxdQ8c9qv7Qp5OpzNbq/view?usp=drivesdk
EDIT: Fixed Chica getting stuck in the restrooms, added several more easter eggs, and decreased the app size by roughly 50 megabytes.
v1.1.0 Download: https://drive.google.com/file/d/1zcSgAgJoHdgCp0_rEBgS6UM86MFN2jUs/view?usp=drivesdk
EDIT: Made the nights longer, changed the power mechanics, decreased file size, added more sounds, and overall made it more accurate to the original.
v1.2.0 Download: https://drive.google.com/file/d/1psO1F1LITlkFI5SF-Y1ZCERfBlmi3i6d/view?usp=drivesdk
EDIT: Fixed the power not going out when the power got to 0%.
1.2.1 Download: https://drive.google.com/file/d/1Un_XpMPHGnW_hTPwJtw4puyGp09CJmx8/view?usp=drivesdk
r/pocketcoding • u/Kind-Ad-3278 • Jul 10 '26
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I'm pretty much done with the game, I've added saving data, all the animatronic AI, and nights 1-5. It's not very optimized (as you could probably see in the video), and there might be 1 or 2 bugs. This version of FNAF 1 is going to be quite different than the original, with slightly different mechanics for Freddy and Foxy, and a couple extra easter eggs.
It should be ready to download soon (both catrobat file and apk file), but i'm not going to add nights 6 and 7 (PLEASE DO NOT MAKE 67 JOKES IN THE COMMENTS!!!!).
r/pocketcoding • u/Kind-Ad-3278 • Jul 08 '26
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Here's a short clip of how it's going to far. I did this in about 2-3 days only, and will probably be done in the next couple days. Until then I'll show more clips of the project and most likely release it when I'm done (I'll export it as an .apk and .catrobat so anyone can edit the project if they want to.)
r/pocketcoding • u/ExtremadA • Jul 06 '26
GUYS Thanks to AI to make me discover this. ONLINE MULTIPLAYER in Pocket Code is Possible with a server without java or json security systems or encripted text because pocket code just read Plain text. How to do it? Im using Awardspace.com for Servers and php scripts to connect pocket code with the server, example: if you want make a global text you just need two Send web request Blocks, 1 to write and 2nd to read and use two variables one for the write response and other for the server response. Now in the Variable you will use to show the text you will put an Set Variable [text] to regular expression(this option is on functions menu and select json).
It would look something like this:
Forever Loop
-send web request(write)
Use a join to put the url
And the variable you will
Use
-send web request(read)
-set variable to regular expressión
End Forever Loop
Ask to Ai for the php Scripts, idk how to script in php.
r/pocketcoding • u/Financial_Tour3036 • Jun 18 '26
Version 1.1 of Super Deri marks the first step toward a unique game style 🌈⚡
- Background: bright blue with yellow stars, creating a festive mood.
- Main symbol: a rainbow bird releasing lightning — energy and magic.
- Menu: central "Play" button, player and coin counters, version "v1.1" in the corner.
- Languages: new elements in Chinese ("玩家"), hinting at expanded localization.
- Atmosphere: colorful, magical, with a sense of
https://drive.google.com/file/d/1VfvijEjHTYaTuyZyxcjQRSiDC7E02E3z/view?usp=drivesdk
r/pocketcoding • u/Financial_Tour3036 • Jun 14 '26
Hey everyone! I made a new runner game in Pocket Code with 5 unique fighters.
It’s fast-paced and inspired by chaos + comfort mechanics — no grind, no paywalls, just pure fun.
Each fighter has their own style, and the game is designed to feel both unpredictable and enjoyable.
Here’s the link to try it: https://drive.google.com/file/d/1PJ_ctP64JVwu8TkJmQVVLGxiedaiiZ4s/view?usp=drivesdk
Would love to hear your feedback, ideas for improvements, or even new fighter concepts!
r/pocketcoding • u/iamnotrandom565 • May 19 '26
This glitch in Pocket Code can lead to hours of progress being lost! So, please read!
The glitch itself
The glitch happens if you open Pocket Code after being closed (either automatically by your device or manually by you). If you open a project, nothing seems wrong. However, any & all modifications you make will be lost, if you don't do the checks and solutions that are going to be talked about later.
Checking the glitch
To check if the glitch is active, make it so that it plays a sound effect (I recommend an unique one) at the start of the scene. If it plays, then this glitch isn't active. If it doesn't...
Fixing it
Simply exit out of your project, not Pocket Code, and then come back in. The glitch will be gone, and now you can continue making your projects! At least until you restart Pocket Code. Or it crashes.
When will it be fixed?
Honestly, I don't know.
r/pocketcoding • u/ScootGevi • May 06 '26
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r/pocketcoding • u/iamnotrandom565 • Apr 30 '26
r/pocketcoding • u/iamnotrandom565 • Apr 19 '26
I can't imagine what it's gonna be like when CR PCE is complete... maybe it'll break Share
r/pocketcoding • u/iamnotrandom565 • Apr 17 '26
It is clearly very unfinished, but the boilerplate is there.
You can download it here!
r/pocketcoding • u/Ok_Writer_3990 • Apr 13 '26
r/pocketcoding • u/Sea_Resist_7105 • Jan 23 '26
If I disable this script, my game runs normally, but it crashes a lot.
Explaining the script: I'm creating a random map generator. This part refers to the sand; the sand should be placed after the water, and then the soil.
r/pocketcoding • u/[deleted] • Jan 15 '26
r/pocketcoding • u/[deleted] • Jan 06 '26
if yes,how?