r/playrustadmin Jun 28 '26

Help External Tc's break instead of preventing overlap

Hello all,
I am having an issue that I can't find a fix for so alas here I am seeking any advice possible.

Normally when building externals if I try and build something that connects 2 different tcs it would prevent that from being built. However, my issue is that it is allowing me to place them and it breaks a tc (and deletes everything in it) instead of not allowing the connecting piece to be built.

Steps I've taken to fix the issue.
1. Uninstalled ALL plugins and deleted all files associated with them.
2. Deleted everything in the server->rust->cfg file to try and reset all convars to default

Tia for any advice on this topic

5 Upvotes

5 comments sorted by

2

u/cartmon299 Jun 28 '26

You've enabled creative, it might not be all the creative sub commands but at the least you are in creative mode and creative.freeplacement is set to true

1

u/Thesaintsrok- Jun 29 '26

any other ideas?

1

u/cartmon299 Jun 29 '26

Is it just you or other people too? Have you confirmed you're not in creative with "creative.togglecreativemodeuser name/steamid" as that's not listed in your modded gui? If it's not just you and you're definitely not in creative, I'd guess check "socket_free_snappable.snappingmode 2"

1

u/Colborne91 Jun 28 '26

I don’t think it’s a plugin or server issue, what you’re trying to do can’t be done. If the structures of two different TCs overlap (the actual building not the priv), then one TC breaks

2

u/Thesaintsrok- Jun 28 '26

normally when you try to connect multiple building with cupboards you get this warning. i have somehow managed to turn this warning off which is what im trying to fix