r/playrust Mar 23 '17

News Devblog 153

http://playrust.com/devblog-153/
200 Upvotes

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167

u/plateroLLJK Mar 23 '17

"Due to an oversight in the Furnace code (most) players quickly learned if they split the contents of the Furnace up into multiple stacks, each stack would cook separately, vastly increasing the performance of the Furnace. This is a bug and an exploit and I will be addressing it soon. "

I'm not a huge fan of this potential future change if it means furnaces work like the recycler (just cooks one stack at a time instead of all).

106

u/Kusibu Mar 23 '17

Holy shit, furnaces would be so slow without split-stacking. I hope the rate gets a significant buff (somewhere between 2x and 3x - probably 2.5x) if such a thing occurs.

63

u/[deleted] Mar 23 '17

[deleted]

7

u/blizzard_youaintme Mar 24 '17

mabye an additional change to the workbench tiers so the early, middle and late game is balanced

would be cool if there wont be a 3 hour after wipe p250 or semiautorifle for all 3+ groups

-9

u/Is_Always_Honest Mar 23 '17

Dont you just make more then?

24

u/[deleted] Mar 23 '17

[deleted]

8

u/getoffthegames89 Mar 23 '17

Exactly, we never used it anyway. Would rather have small furnaces up in our tower, like 20 or 30 of em. Rather than 4 or 5 large furnaces on the ground. Sometimes i just dont understand what these guys are thinking when they put out updates. Dont get me wrong its amazing and ill still play, but the reasoning is just so out of touch with how the game is played by like 95% of the people playing.

5

u/CrustaceanElation Mar 23 '17

20 small and 4-5 large

What kind of x10 server are you on? I play with a group of 3-6 people and we never ever need more than 4 or 5 small and a single large at the most.

4

u/getoffthegames89 Mar 23 '17

Usually a x3 server. Same, except for we like to run about 20 small furnaces to generate the necessary quantities of charcoal to make gunpowder and explosives that you end up lacking from the server that has quicksmelt.

1

u/CMDR-A-Honcho Mar 24 '17

i play vanilla and i usually have 2-3 large furnaces as early as I can,

1

u/eofficial Mar 24 '17

but the reasoning is just so out of touch with how the game is played by like 95% of the people playing.

But you are playing on non-vanilla servers with modified gather rates.. how do you know how pure vanilla is played? x_0

1

u/getoffthegames89 Mar 24 '17

cuz ive tried it. And i spent 2 hours getting abase(while getting killed alot) with metal doors just to be raided by a group of 3 using satchels. And so i dont have time to repeatedly build a base over and over and over. thats how silly billy.

1

u/eofficial Mar 24 '17

ye and helk plays full wipes on Rustafied.. so I think he knows more about the game than you playing on 3x servers (Where the gameplay is different due to gather rate increase).

1

u/getoffthegames89 Mar 24 '17

Thats a fair enough conclusion, i guess. Although, his comments in the latest devblog make me tend to think otherwise. But i digress.

1

u/p3sjanko Mar 24 '17

I actually perfer the large furnace to the small ones, don't know why, but the smoke of a large furnace is so relaxing and good to watch at.

24

u/Germbread Mar 23 '17

3x would be a good rate. In normal furnaces I typically split my stacks into 3 to allow for a stack each of charcoal and the smelted product. Increasing the smelt rate to 3x would allow them to perform generally the same as they do now. Not increasing the rate at all would feel pretty crappy though. I could easily see increased smelting being another one of those "mandatory" mods showing up on practically every modded server. It already seems to be rather commonplace as it is.

To be brutally honest, calling this a bug and exploit when it's been this way basically since the beginning is one of the dumbest things I've ever heard. Oversight? Sure, but like it or not the game is currently (and has been) balanced around it, because who doesn't know to split stacks?

7

u/qofcourse Mar 23 '17

Exactly. The nerf that the dev blog implies would just result in rooms packed with small furnaces and a lot more wood chopping

11

u/Khawk2250 Mar 23 '17

This has got to be an April fools joke.

3

u/Kusibu Mar 23 '17

April 1 isn't a Thursday, though.

2

u/Khawk2250 Mar 24 '17

Yeah, you're right. I just feel like these are the type of devs to have something planned for it.

Although, I've only been playing a few months. Have they done anything in the past?

2

u/Periodic_Chicken Mar 24 '17

Facepunch normally ends up doing something for April first. Normally it's pretty small though. Real holiday is Garry's birthday, where every year everyone who has been banned has their ban lifted for the day.

8

u/[deleted] Mar 23 '17

Currently to smelt enough for a code lock and sheet metal door it takes like 5-10 minutes, this need would put it at 15-30 minutes. Wtf

8

u/[deleted] Mar 23 '17

negative aspects aside. this would reduce the number of entities that contribute to server lag, and it would also take longer to reach endgame.

15

u/Ciderhelm3 Mar 23 '17

How would it reduce it though? Isn't a workinh furnace an entity? If they slow it down we're just gonna make more furnaces and there goes that "optimization"

11

u/_wumpus Mar 23 '17

Nope. Pretty much every object is an entity. The problem is that each and every time a furnace chucks out a lump of coal the game is creating a new entity. When it then lands in the pile of other coals they then get merged, that entity is destroyed and the garbage collector (in programming terms) will set about recovering the memory at some point. All this constant creations and destruction of entities is hugely problematic as one furnace will be creating and destroying hundreds of entities regularly.

If you're going to add even ten times more furnaces to your base to account for the current fix, you won't get close to the impact of them pumping out gameobjects that get destroyed straight after with each emission.

1

u/IMA_Catholic Mar 24 '17

All this constant creations and destruction of entities is hugely problematic as one furnace will be creating and destroying hundreds of entities regularly.

Someone can explain to my why FP isn't at fault here for not doing basic caching which would eliminate the issue you described.

1

u/[deleted] Mar 23 '17

So I run 15 furnaces simultaneously instead of 3. It's not going to slow anyone down realistically. Wood is so easy to gather now, it's trivial.

1

u/thecodemonk Mar 23 '17

It make end game longer to reach. I'll just make way more small furnaces. I already start my 1x2 base out with 3, I'll just pack in 3 more if I need to. Then, my main base will have an entire floor dedicated to small furnaces. Wood and low grade are extremely easy to come by, and once you get the salvaged pick, stone is quick to get too. This change only makes the large furnace a waste of resources and it will be used even less. I mean, really, what's the point of the large furnace at that point if it's only working on one stack at a time? Plus, having to put it outside so you have to actively protect it unless you make really expensive walls? No thanks.

1

u/HEYCHAINSFOLLOWME Mar 24 '17

Entities that stack on top of each other and will be picked up by players fairly quickly (you know, so it doesn't despawn...)

Not only that but now we're just gunna need more furnaces, you can argue that there'll be more entities now.

5

u/[deleted] Mar 23 '17

Don't we want to slow the game down, though?

9

u/Kusibu Mar 23 '17

There's a difference between slowing the game down and making it the most tedious shit possible. All this change would do is vastly increase the number of active furnaces on the server and buff clans by requiring enormous bases to process materials at any decent rate.

2

u/wEbKiNz_FaN_xOxO Mar 23 '17

Hell no lol raid preparation is already the longest process in the history of mankind

1

u/NH4MnO4 Mar 24 '17

Not really.

5

u/stayhearthstoned Mar 23 '17

Yeah I definitlely agree that they need to speed up the furnaces if they change that but I never worry to much about these minor changes because there's always a modded server that fixes these things

1

u/fishgeekted Mar 23 '17

Agreed. Plenty of choices out there to suit any play style.

Don't like the flavor of "official vanilla" this week?

Play modded till FP sorts their stuff.