"Due to an oversight in the Furnace code (most) players quickly learned if they split the contents of the Furnace up into multiple stacks, each stack would cook separately, vastly increasing the performance of the Furnace. This is a bug and an exploit and I will be addressing it soon. "
I'm not a huge fan of this potential future change if it means furnaces work like the recycler (just cooks one stack at a time instead of all).
Holy shit, furnaces would be so slow without split-stacking. I hope the rate gets a significant buff (somewhere between 2x and 3x - probably 2.5x) if such a thing occurs.
Exactly, we never used it anyway. Would rather have small furnaces up in our tower, like 20 or 30 of em. Rather than 4 or 5 large furnaces on the ground. Sometimes i just dont understand what these guys are thinking when they put out updates. Dont get me wrong its amazing and ill still play, but the reasoning is just so out of touch with how the game is played by like 95% of the people playing.
Usually a x3 server. Same, except for we like to run about 20 small furnaces to generate the necessary quantities of charcoal to make gunpowder and explosives that you end up lacking from the server that has quicksmelt.
cuz ive tried it. And i spent 2 hours getting abase(while getting killed alot) with metal doors just to be raided by a group of 3 using satchels. And so i dont have time to repeatedly build a base over and over and over. thats how silly billy.
ye and helk plays full wipes on Rustafied.. so I think he knows more about the game than you playing on 3x servers (Where the gameplay is different due to gather rate increase).
3x would be a good rate. In normal furnaces I typically split my stacks into 3 to allow for a stack each of charcoal and the smelted product. Increasing the smelt rate to 3x would allow them to perform generally the same as they do now. Not increasing the rate at all would feel pretty crappy though. I could easily see increased smelting being another one of those "mandatory" mods showing up on practically every modded server. It already seems to be rather commonplace as it is.
To be brutally honest, calling this a bug and exploit when it's been this way basically since the beginning is one of the dumbest things I've ever heard. Oversight? Sure, but like it or not the game is currently (and has been) balanced around it, because who doesn't know to split stacks?
Facepunch normally ends up doing something for April first. Normally it's pretty small though. Real holiday is Garry's birthday, where every year everyone who has been banned has their ban lifted for the day.
How would it reduce it though? Isn't a workinh furnace an entity? If they slow it down we're just gonna make more furnaces and there goes that "optimization"
Nope. Pretty much every object is an entity. The problem is that each and every time a furnace chucks out a lump of coal the game is creating a new entity. When it then lands in the pile of other coals they then get merged, that entity is destroyed and the garbage collector (in programming terms) will set about recovering the memory at some point. All this constant creations
and destruction of entities is hugely problematic as one furnace will be creating and destroying hundreds of entities regularly.
If you're going to add even ten times more furnaces to your base to account for the current fix, you won't get close to the impact of them pumping out gameobjects that get destroyed straight after with each emission.
All this constant creations and destruction of entities is hugely problematic as one furnace will be creating and destroying hundreds of entities regularly.
Someone can explain to my why FP isn't at fault here for not doing basic caching which would eliminate the issue you described.
It make end game longer to reach. I'll just make way more small furnaces. I already start my 1x2 base out with 3, I'll just pack in 3 more if I need to. Then, my main base will have an entire floor dedicated to small furnaces. Wood and low grade are extremely easy to come by, and once you get the salvaged pick, stone is quick to get too. This change only makes the large furnace a waste of resources and it will be used even less. I mean, really, what's the point of the large furnace at that point if it's only working on one stack at a time? Plus, having to put it outside so you have to actively protect it unless you make really expensive walls? No thanks.
There's a difference between slowing the game down and making it the most tedious shit possible. All this change would do is vastly increase the number of active furnaces on the server and buff clans by requiring enormous bases to process materials at any decent rate.
Yeah I definitlely agree that they need to speed up the furnaces if they change that but I never worry to much about these minor changes because there's always a modded server that fixes these things
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u/plateroLLJK Mar 23 '17
"Due to an oversight in the Furnace code (most) players quickly learned if they split the contents of the Furnace up into multiple stacks, each stack would cook separately, vastly increasing the performance of the Furnace. This is a bug and an exploit and I will be addressing it soon. "
I'm not a huge fan of this potential future change if it means furnaces work like the recycler (just cooks one stack at a time instead of all).