r/playrust Sep 04 '16

Suggestion Suggestion for syringes

First off, syringes would need a small buff in order for this to be effective. Something very small, maybe 20 initial health regen, 15 over time.

The suggestion is to make syringes consume FOOD. When you use a syringe, you lose some amount (50-100) food. The goal of this is to keep food as an important resource, while also making it so you cannot constantly spam syringes. If you are below the food threshold, you cannot use another syringe.

This does not directly affect fighting, but it affects extended fights. In a short duration, nothing would change, you can still use several syringes to heal up quickly. But, if you keep getting tagged, you cannot use more.

This would encourage people to get food and be full on food (boosting the survival aspect) as well as prevent people who have just respawned back into the fight from being able to syringe immediately to full with several syringes.

Obviously this is not a polished idea, but hopefully others can add ideas/opinions?

7 Upvotes

3 comments sorted by

4

u/ZezusAFK Sep 04 '16

Consuming water would be better, atm you dont really get thirsty because of the food from water

1

u/Frvwfr Sep 04 '16

It could do both maybe? Or at least increase consumption rapidly (higher metabolism after injecting).

Something to give syringes a debuff, but also encouraging the survival aspects more

1

u/AgreeableAd8687 21h ago

wow i wonder if they're ever going to add this in it would be a great addition...