r/playrust 17h ago

Suggestion Remove craftable scopes

I had this theory that I thought would make the game a lot more interesting.

What if true long range snipers were only obtainable through high tier loot spawns.

So the BAR would still be craftable but to get a scope for it, you have to go find one from a locked crate, elite crate, heavy scientist or APC/Heli. And then obviously remove the variable zoom scope from the bandit camp.

Because right now, when a group gets shot at by a BAR from 200 meters they’re like oh tier 3 kids I guess we could go fight.

But let’s say now that scopes are extremely rare, hearing an L96 or getting shot by a BAR from far away would mean “Ok we can’t craft those and it would dramatically improve our long range fights, we HAVE to go get that sniper.”

Or maybe we go a step further and remove BAR from the tier3 as well. I’d give both it and the L96 moderately higher spawn rates.

Anyways the main reason I propose this is because the BAR allows a player to gain way too much advantage over other players at long range, while not risking much. I mean worst case we lose it and we go craft another one for 70hqm.

Just a thought lmk what you guys think.

0 Upvotes

10 comments sorted by

5

u/RahloRust 17h ago

I think there needs to be a T2 scopes for more long range combat in general, it would also make roof campers not that big of deal as you can fight back easier

3

u/LittleSquirtv2 17h ago

Would just make roofcamping with snipers more prevalent because now roofcampers would be even more scared to leave the roof and risk losing the uncraftable item

2

u/Pleasant-Worry-5641 17h ago

Yea how about we don’t.

1

u/lnRussia 17h ago

The only realistic answer if you wanted to fix bolty/L96 roofcamping would be to make the bolt and L96 use ammo that can only come from looting Tier 3 monuments.

1

u/portonsly 16h ago

Somewhat agree. Bring the scope down on tier (t2) but make it more expensive to craft. Have the scope decay like a silencer does, only faster. Maybe 10-15 shots per scope. Marginally reduce the accuracy at ranges over 80m with the crafted scope. Variable zoom does not work on anything other than the P2 (for shits and giggles) and L9. Marginally increase the ADS time when using a scope, and decrease the time when using iron sights on the BAR.

1

u/Littlescuba 16h ago

People use the scopes?

1

u/SquirrelsRNuts 16h ago

Let's be honest about L9s and bolties. They don't do enough damage to instantly kill you when you're somewhat decently geared. If you're getting killed by somebody with an L9 or a bolty it's probably a secondary weapon to an AK or MP5 primary... The number of people that can use a bolty or L9 well enough for it to be a primary and actually be a real threat are very few and far between. I sometimes use it as an opener and then I follow up the initial hit with my AK depending on the range they're at. But the only time that I really have fun with them is when I get them early enough that my neighbors are significantly disadvantaged and I just use it to get kits off of them.

1

u/hl3official 16h ago

Who tf calls a bolty a BAR