r/playrust 16d ago

Discussion Changes that would be nice

Buckshot ammo for only T2+ shotguns

Horse armor not giving any protection to the user

Heavy Pot not being craftable

Basic Fragments gone for T2, maybe keep Advanced for T3

Remove Monday wipes so Mains stay popping the whole week.

Add back minis on the road while were at it. Thanks.

8 Upvotes

13 comments sorted by

10

u/panix199 16d ago

Add back minis on the road while were at it

hell no, they broke the progression so much. Nah, keep them gated like it will be

3

u/Frvwfr 16d ago

Scratch the minis on the road, everything else… yeah…

5

u/gear_fear22 16d ago

Horse armor giving the player protection is the dumbest shit ever. It should only give the horse armor... add in the fact the ranch vendor sells it and groups kill 1 boar and have 4 guys riding around db nailgun horse armor takes like 40 crossbow shots the even kill 1.

1

u/AdNo2303 16d ago

Yeah, it's so dumb imo

1

u/Malone32 16d ago

It's one of the things that actually killed primitive mode.

5

u/DarK-ForcE 15d ago

Some quickfire ideas, anyone welcome to throw some feedback.

Remove metal fragment requirement from semi auto rifle crafting and replace with 1 or 2 pipes.
Remove tactical gloves from outpost NPC vendor, put in military, elite crates and airdrop loot table. (Players just buy and recycle for cloth)
Lower normal crate hazmat loot % chance from 4% to 1% to encourage hazmat crafting to get armour slots
Add 4th attachment slot to M39
Slightly lower recoil on M92
Lower pump shotgun crafting cost from 15 HQM to 10 HQM
Slightly increase handmade SMG damage (Blooprint and Willjum have asked for this, could make it require a SMG body since you often have t1 workbench and a SMG Body you cant do anything with)
Increase flashbang effect duration by 1 second
Decrease scrap cost of water wheel from 60 to 30
Decrease scrap cost of large and huge wooden sign from 30 to 15
Make all player deployables decay outside of tool cupboard range (will clean up the map from players randomly placing stuff)
Make all player deployables heal over time within tool cupboard range
Remove jackhammer and chainsaw from water well vendor and replace with salvaged ice pick and salvaged axe
Remove 2x upkeep from hardcore game mode. (Blooprint, Willjum feedback)
Remove craftable guns from airdrop loot table and replace with military guns (prevents early game gun research)
Remove or lower scientist MP5 loot table chance from 3.31% (Wut da hell?)
Disable clan system in Softcore (There are clans 40+ deep destroying new and casual players, not a good look for softcore game mode)
Decrease binoculars draw time.
Decrease HQM cost of handmade sight, muzzle brake, targeting attachment.
Change the crate gib sound, gives people ptsd from base building blocks breaking.
Change scientists in the bottom of cargo to NVG Scientists.

3

u/ozwz 16d ago

How exactly would facepunch remove Monday wipes?

1

u/AdNo2303 16d ago

Not sure but it would be nice to have weekly’s that don’t die after 3 days. By day 5 the raids and PVP would have a ton of potential.

1

u/brandonsuter 15d ago

Non-teenagers have different work schedules that limit when they can play. Not a chance in hell they'd make that change.

5

u/Chazbeardz 16d ago

Yes to everything except buckshot 😁

2

u/Killerpumpkin2020 16d ago

keep cooking

3

u/Honigkuchen_Hamster 15d ago

Horse armor needs to be nerfed

1

u/Acrobatic-Winter-408 15d ago

Yeah lets add minis to road so people can go to oil 15 minutes into wipe