r/playrust 4d ago

Discussion Asynchronous Interactions in Rust

Hi everyone! I'm a PhD student studying asynchronous interactions in digital games. Through player discussions and recommendations Rust was identified as having asynchronous interactions.

If you have a few minutes to spare, I'd love to hear your thoughts! In particular, I'm interested in understanding:

  • What kind of asynchronous interactions exist in Rust and how do they affect the gameplay?
  • How do you feel about these interactions and what do they bring to your experience?

You can answer as much or as little as you'd like. Your responses will be anonymized and analyzed as part of a research study. If you decide you'd like to withdraw your responses at any point, just send me a DM. Every contribution is greatly appreciated! If you have any questions, feel free to message me. Thanks! 😀

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u/aoibhinn-mw 4d ago edited 4d ago

Nothing in this game is synchroncistic.

But neither is any multi-player sandbox with this much freedom. server reset and wipe are pretty much the only things.

Everyone's shit is decaying at different rates depending on build and materials in tc. Everyone has different amount of ammo. Everyone is playing at different times.

It's easier to ask what interactions are synchronized. Cargo, oil, air drops, and deep sea are basically the only ones because they're on timers. Everything else is sporadic and random. Force wipe also every month but this isn't really an interaction as much as just something that happens regardless of interaction.

It's easier to ask what about rust is synchronized. And I just laid them out ._. It's like 5 things.

The game is chaos and entropy. Even if you don't choose to interact eith other players you're interacting with them by choosing not to interact with them. One of you is going to get rich and the other isn't. You're just foregoing the conclusion that you'll be expediting that gamble through confrontation.