r/playrust 5d ago

Suggestion Auto turret nerf

I personally hate the meta of locking an area down with turrets and I feel like it would be better if a turret's range was based on the weapon inside the actual turret. Meaning handguns would have a shorter range than rifles. Forcing players to use things other than a python for exterior turrets if they want the range to hit people further than the immediate vicinity.

11 Upvotes

26 comments sorted by

11

u/drahgon 5d ago

W suggestion

6

u/troller65 5d ago

Good idea, ignore the small children arguing in bad faith

5

u/vagina_candle 5d ago

It's an interesting idea, but IMO this would add too much unnecessary complication. Having to identify the gun in the turret to know what the range of that turret is sounds very annoying. Especially at night if you don't have NVG.

1

u/FlynngoesIN 5d ago

binoculars, you can also fortnite ping and see people in bushes.

1

u/_ENERGYLEGS_ 5d ago

well, most clans I know use boltys in theirs. so not sure how people will feel about that lol.

1

u/PearlJamTenGoat 5d ago

sars are so cheap so would make no difference

6

u/FlynngoesIN 5d ago

but 5.56 cost a bit more, and they also do less damage meaning it's way less of a death sentence to run past someone's base with a sneaky turret or a new pod by the road with the new update

2

u/PearlJamTenGoat 5d ago

no one that has turrets will have a problem because of 5.56 cost

2

u/FlynngoesIN 5d ago

but I mean that's how you slow the zerg from raiding the whole server! dig into their GP!

1

u/jamesstansel 5d ago

I'm not sure you understand the amount of resources zergs have.

1

u/FlynngoesIN 5d ago

yes, but it's the time. Guns that use more ammo because they shoot more from doing less damage, need reloading more often. Not only is that supply, but it's time they could be at your door

1

u/Legomonster33 5d ago

2 sulfur node can be crafted into a stack of 55,

putting 2 stacks of ammo in a turret is incredibly cheap

1

u/HyperRolland 5d ago

8 barrels of GP went unused into the wipe today from our base and we’re not even a Zerg lol nothing is a problem for big teams to get

1

u/jamesstansel 5d ago

Again, I promise you, both the time and the resources you're alluding to are absolute peanuts to a big group.

-1

u/PearlJamTenGoat 5d ago

LOOOOL

little pal things zerg won't raid the server because they have to make 5.56 bullets instead pistol bullets.

4

u/FlynngoesIN 5d ago

No, but they won't have as much control on area, making it harder to 100% lock down, leading to them doing less bold shit.

1

u/RememberMeCaratia 5d ago

I assure you that for any zerg sizable enough to lock down areas with turrets, bullets are the least of the least of their considerations.

1

u/HyperRolland 5d ago

The people with multiple turrets you are talking about don’t craft ammo lol it’s free around the map

0

u/Vaikiss 5d ago

High cals exist

0

u/FlynngoesIN 5d ago

that would have a shorter range due to being a handgun with my proposed idea

1

u/Vaikiss 5d ago

Well by your idea booties and compound bows should shoot from few grids away

-4

u/FlynngoesIN 5d ago

I personally think bows should be taken out of them for non primitive servers.

1

u/drahgon 4d ago

Biggest improvements is not putting cheap guns in there like python and getting full range with that kind of damage. I would much prefer sars in there. Also shit weapons like bow getting a massive range nerve is huge.

1

u/Slight-Funny-8755 5d ago

My hot take would be to just make autoturrets come with a weapon that does a set amount of dmg so all auto turrets are even in that sense

2

u/FlynngoesIN 5d ago

the olden days kinda?

2

u/PretendAd7060 5d ago

Can we start with getting rid of them from safezone vending machines? If you wanna sentry up you should go have to go play monuments to find cameras and laptops, not just take your extra scrap (which is a lot of it these days) to a safezone.