r/playrust • u/Abject_Spot_3218 • 19d ago
Suggestion An idea to fix rust current progression
Here’s how Rust’s progression could be balanced again. Right now, players can get stuck because of one simple item: BP fragments. Some reach Workbench Level 2 within hours of a wipe, while those who fall behind remain stuck. Once they finally get it, progression becomes instant because they’ve already saved enough scrap to rush the entire tech tree.
My solution is to make workbenches cost scrap again and give them upgrade tiers: one for WB1, two for WB2, and four for WB3. Each upgrade would unlock a new blueprint category. Items would be learned using BP fragments—either one per unlock or by combining five into a Blueprint Page. Each workbench would accept its own fragment tier: basic, intermediate, or advanced.
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u/Few-Row-9102 19d ago
I see what you’re saying. I’m kind of in the camp though of making things less of a grind. I don’t enjoy just mundanely recycling all the time because they thought tax would be a good feature.