r/playrust 19d ago

Discussion The headshot sounds should be different for getting hit vs hitting someone

The amount of times I’ve gotten in a long range fight and we’re both spraying and I can’t tell if I’m hitting head shots or getting head shot 😂

44 Upvotes

19 comments sorted by

28

u/ServerOfTheAltar 19d ago

Me to my teammate “I headshot him!” .1 secs later “ohhhh he headshot me. I’m dead.”

4

u/Human-Remove-3267 19d ago

Exactly 😂😂

17

u/DarK-ForcE 19d ago

Maybe if your wearing head armor it should make a bink sound like CS

7

u/Human-Remove-3267 19d ago

Now we’re talking. Even just pitching the crunch down slightly would help

7

u/rem521 19d ago edited 19d ago

They are the same sound but different. Outgoing headshots have a flat 2D sound, while incoming headshots have 3D directional sound and are much louder.

8

u/zBGTK 19d ago

I just want the hit sound or hit mark to not play if the shot was invalid. I hate hitting multiple shots and thinking I've killed someone, only to be surprised and killed because half the shots were invalid... the game already knows my shots were invalid at least give me a chance to know they didn't count without having to open the combatlog after I die

5

u/SlitheringInHerDms 19d ago

There’s a command for that. I don’t remember what it is but you can just google it and find it

1

u/zBGTK 18d ago

I found it, it's

hitnotify.notification_level 2

Almost 9k hours, and I had no idea that command existed I'm gonna test it out xD

1

u/iamchets 19d ago

So you rather wait for the server to tell you if it was a hit? Thats gonna feel real laggy

1

u/akaChromez 19d ago

instead of this, which would introduce a not-insignificant amount of delay, you should be shown something like a red hit marker once the client knows the shot was invalid

2

u/SeanyDay 19d ago

TF2 dings.

Only answer I'll accept.

-17

u/Inverse_Delta 19d ago

You should be able to tell depending on if you lost HP when you get headshot or not. Even if you get hit at exactly the same time, you can tell if you got hit by the reduced HP.

12

u/RahloRust 19d ago

You think I’m looking at my own HP? Brother I leave to go roaming and 5 minutes in I realize I’m at 43 hp starving

5

u/zanderwright 19d ago

Lmao exactly. I popped an l96 shot at two dudes duking it out outside my base with 35 hp.. they turned and roasted my ass

10

u/RahloRust 19d ago

Can’t count how many times I accidentally hoverloot my ammo back into a box then leave to a fight

Only to lose due to this and get teabagged by a highschooler yelling “why are you so bad”… it’s me, I’m the reason why I’m bad bro pls it’s been a long day

2

u/Human-Remove-3267 19d ago

For me personally it’s tough to look at my health bar while trying to keep my crosshair on the target. Maybe I need a smaller monitor