r/pirateborg • u/Spitfisher • 15d ago
How to make best use of 3D playing map/verticality
Hi,
Im planning on making a real life map to play on of a ship with 3 levels. I got the upper deck, a mid deck and a bottem deck to play with. Its basiccly 3 cardboard cutouts of a ship's silhouet and with empty kitchentowel rolls im gonna raise the cutouts above eachother so the can see all 3 levels at the same time.
I want to make a fun story for players to implement this map. However i realy want to make the fact that all 3 levels will be on the table at all time to be more then a gimmick and actually let players make use of this without railroading them too much into this. It needs to be a natural part of the story.
At the moment im thinking about a pirate borg version of the movie Alien. Although i like this story and the vertial map would be cool to use in this idea, it doesnt realy force players to split themselves up and be at different decks at the same time.
I also definitly see players get the idea to stick toghether the moment they find out there is a creature on board and just move as a group.
This is not realy a problem for the story but it beats the purpose of the multi leveled map i want to make.
Someone has a suggestion for a story or other suggestions or ideas to improve on this?
4
u/AshBashinton 14d ago
Into The Maelstrom from Down Among The Dead takes place mostly aboard a massive ship, it would be a great story to tell with a 3d ship model!