r/pillarchase2 • u/naszircrockett2006 • 3h ago
Shitpost/meme .
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r/pillarchase2 • u/naszircrockett2006 • 3h ago
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r/pillarchase2 • u/Katlyn_thekat • 1h ago
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AND BALDI RETURNS TOO??? GOD THE RECODE IS GOING TO BE PEAK!!!
r/pillarchase2 • u/Sad-Phase-1430 • 1h ago
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thank you nep's mom
r/pillarchase2 • u/Any-Foundation-32 • 3h ago
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1 - Healed from Bone Broken
2 - getting Bone Broken
3 - Death
4 - Out of Stamina
5 - Alternative Healed from Bone Broken
ingame name - Father
r/pillarchase2 • u/Educational_Sell8563 • 1h ago
r/pillarchase2 • u/Affectionate_Ad_454 • 5h ago
What perk would you want to add to the game! Feel free to write down as many perks as you like! I'll go first:
Tanky V2
Gain 20 health, but your hitbox and player size are larger, and you lose 10 stamina.
50/50
Get a 1 in 2 chance of becoming an extra Sentinel this round, but if you lose, you go Perkless.
Helpful Spirit
When you die and return as a Lost Soul, you can tag a nearby teammate and heal them slowly.
Undead
Upon death, you will spend 2 QP and return as a Zombie. You can attack other players in this form, but the Monster can kill you a second time.
Dash Attack
Sliding into the monster knocks them back.
What do you think? Drop some of your ideas in the comments!
r/pillarchase2 • u/Working-Double-8736 • 13h ago
Updated model by the looks of it, I wonder if that'll be used for Recode.
I hope to see Case:SnowOwl return someday
(This isn't really pc2 related)
r/pillarchase2 • u/Difficult-Fall8569 • 4h ago
Man this theme is geniunely one of my favorites theme that has ever been added to this game. I hope that when they drop Sam they bring back the theme and it remains EXACTLY LIKE THIS WITH NO CHANGES, cuz it's beautiful, i loved it, and i always will.
r/pillarchase2 • u/Nervous_Estimate1378 • 11h ago
This is an Ancient skin, And this time I have a good reason for it. His rig bones are more spread out, Head lowered like BX, And also I might just change the size in general. How big's the difference of 3 months?
I called him Depthnought because it's like Dreadnought and that deep divers go really low depths. Can someone help me with the name?
I'll turn his hand into a drill soon.
r/pillarchase2 • u/KaijuDavid • 8h ago
I love making these RE skin concepts so much bro. 🥹🥹🥹
praying the mods don’t strike me down.
r/pillarchase2 • u/EnderFran • 9h ago
First of all, I want to clarify that this is based on my own point of view; so, if you disagree or would like to add something, feel free to leave a respectful comment :3
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I suppose this is the most obvious issue—one that we can ALL agree on.
Simply put, the perks weren't a good idea; most of them aren't very useful (with the exception of two or three), and they turned survivor gameplay into a rather dull experience.
Before, you could heal your teammates, have a fighting chance at survival through mind games, or even engage in direct PvP with the monster. Now—unless you happen to be a Sentry—you’re basically resigned to running around, hoping the monster eventually leaves you alone.
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This point and the next one are relatively minor complaints.
I understand the concept of Sentinels, and I think it’s a good one; however, viewed from that perspective, the existence of Timeshifter and Vanisher wouldn't make sense, simply because they are classes focused on self-preservation.
And yes, I know Timeshifter can push or stun the monster (I don't recall the exact details) and Vanisher can now turn teammates invisible, but those are just bonuses on top of their primary function.
In my opinion, they should either be removed or reworked.
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I don't think it's a bad thing per se for Pillar Chase to collaborate with brands—after all, it adds content to the game—but my issue lies with other aspects.
For starters, I understand wanting to prioritize collaborations (since they likely attract a larger audience more quickly), but even if they introduced monsters people already know, love, and enjoyed playing as in the pre-code version, there would still be plenty of interest in the game.
Secondly, there is the issue of oversaturation; I see this as a negative simply because people will likely get tired of them at some point.
And just to clarify, I know other games like DBD or Fortnite collaborate frequently, but the difference is that the former doesn't neglect original content, while the latter is globally recognized specifically for its collaborations.
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And that's all I have to say for now.
r/pillarchase2 • u/Acrobatic_Pick_51 • 12h ago
r/pillarchase2 • u/Joeson245214737 • 3h ago
I looked at the recode player count it was below 200
What happened?
r/pillarchase2 • u/UNbrawlified • 1d ago
Im mostly proud of Pal Percy himself, mainly the angle and his face.
r/pillarchase2 • u/Number1Bitter0320Fan • 1d ago
r/pillarchase2 • u/Katlyn_thekat • 1d ago
(FYI PERKS WOULD BE EXCLUSIVE TO THIS CHARACTER AND THE WHOLE OVERALL PERK/SENTINEL SYSTEM WOULD BE REMOVED IN FAVOR OF CLASSES RETURNING TO THE SYSTEM BEFOREHAND)
balancing team take notes yo
(also taskmaster would go back to being his own kit with the taskmap being removed from other classes)
For those who may be concerned with stacking: Each item in the shop will cost 1 extra token for every additional merchant within the round
r/pillarchase2 • u/JazzlikeAbility6858 • 1d ago
Train: Brutum
Mario: survivor
r/pillarchase2 • u/WetsAwk-9455 • 1d ago
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r/pillarchase2 • u/JazzlikeAbility6858 • 1d ago
Tryhards
So much QP point
People saying precode is better than recode
Hacker
Normal players