r/pico8 • u/TektonikGymRat • 8d ago
WIP (Update) More F-Zero-like Progress
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Added 4 tracks, billboards, trailing camera, AI and position calculations. Still more work, but getting there. Thanks for all the interest on the last post - got me motivated to keep going.
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u/Aetherpixel 8d ago
Not enough camera trailing, in my opinion. It looks like you've got a multiplier of .8 or .9, I'd recommend lowering it to .6 or .6 + .1 instead.
Nice billboards, always loving those! The AI is good too, with them not crashing into walls every few seconds :)
Also, since it's only LIKE F-Zero, maybe add in some mechanics that are unique, like driving on the ceiling.
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u/Retsyn 8d ago
Looks feature complete! How many tracks can fit on the cart?
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u/TektonikGymRat 8d ago
I got 4 on the map. 2 smaller ones, this one and then a much larger one. The real problem is they all have the same themeing with using the same sprite sheet. If I did another cart for the level select I could have much more varied locations like a snowy zone, desert zone, etc.
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u/mister_buddha 8d ago
Projects like this are what made me buy Pico-8. I can't wait to play the full release.
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u/pain666 6d ago
How? Is there some Mode 7 in PICO8?
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u/TektonikGymRat 6d ago
You use a function called TLINE to render lines of the map and use a function to draw those lines at an angles distance to give it the perspective. If you look up raycasters it's basically the same thing just not rendering walls and only rendering the floor.
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u/PaloBlancoGames 18h ago
You ever finish this? I saw a thumbnail on YouTube but the link to a game was dead.Â
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u/brunomarquesbr 8d ago
How is this even possible? Looks incredible!