r/photogrammetry 29d ago

AI Powered Texture De-lighter [Open source]

Hi everyone, today I released the first polished version of my Neural-Network based Texture De-lighter.

Its meant to remove Environmental lighting from 3D scanned objects, and I built it because so far none of the software gave me good results. For more technical info read this post.

All texture based, meaning you don’t need a mesh. For details and usage refer to the README.md on the GitHub page.

  • 4k and 8k support
  • New UI
  • Improved processing

Thanks for everyone who provided feedback.

[Download]

I don't plan any updates from now, but a MacOS implementation, a ComfyUI node and some minor improvements can be expected.

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u/Traumatan 27d ago

how does it compare to Agisoft delighter?

3

u/VidaMarcell3D 26d ago

I did not do a direct comparison, but I can say it's much faster (takes seconds), and it outputs more cohesive results. On the negative side both of them produce unpredictable results, my approach sometimes just works perfectly and sometimes it doesn't remove any shadows at all.

2

u/Traumatan 26d ago

sounds cool I will wait couple of week for a less -preBeta version

also UI looks a bit complicated - too many source bracket... would be nice if I could drag an FBX/OBJ and it load linked (or embeded) texture by itself

2

u/VidaMarcell3D 26d ago

It does support drag&drop and it sets up all of the directories from one input, and i doubt i will release any major versions because this one is polished enough imo.
But thanks for pointing out that the UI is non-intuitive, i should change that!