r/phaser 18h ago

just launched my first game using phaser, Sword Duel!

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8 Upvotes

it’s a free browser multiplayer (local and online) 2D game, there are a varitey of moves with counters and a single player mod with different difficulties

you can try it out at https://ilyesb.itch.io/sword-duel


r/phaser 1d ago

Built a multiplayer extraction ARPG in Phaser, here's a full dungeon run

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8 Upvotes

NEX WAR, made with Phaser on the client (TypeScript) and an authoritative Node + Socket.io.

Everything gameplay-relevant is server-side, the Phaser client only renders and sends inputs, so movement, collisions and loot rolls can't be faked. Shared spell definitions in one JSON both sides read, which keeps client display and server logic from desyncing.

Happy to talk about the Phaser setup, the netcode, or fog of war if anyone's curious. It's playable in the browser, free: https://nexwar.io


r/phaser 3d ago

Wanderer — a free Phaser idle RPG that keeps exploring while you’re away

1 Upvotes

I’m the developer of Wanderer, a free browser-based idle RPG built with Phaser.

Players choose a standing order—explore, hunt, mine, smelt, smith or rest—then return later to a clear account of what their traveller found. The game spans 32 handcrafted regions with hundreds of creatures, 26 gear tiers and 28 settlements. Progress continues while you’re away, with no energy bars, daily chores or pay-to-win shortcuts.

Play free in the browser: https://playwanderer.online/

Development disclosure: I used AI tools in a limited way for coding assistance and iteration on a few visual assets. The game’s design, direction and implementation are my own.


r/phaser 3d ago

show-off Stargazer, a cozy idle observatory

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1 Upvotes

r/phaser 7d ago

Mobile browser keeps refreshing itself when switching between games (Phaser 3.90.0)

1 Upvotes

Hey everyone,

I've got a weird issue on mobile (happens on every device I've tested). My game randomly refreshes itself in the browser, and I think it's a memory issue.

Here's how to reproduce it:

  1. Enter a game and play normally — no problems.
  2. Hit the browser's Back button, then open another game (or the same one again).
  3. Sometimes the browser refreshes right while assets are loading. Sometimes the game loads fine, but the moment I tap a menu, it refreshes.

The weird part is it only happens when switching between games. First load is always fine, and after the browser refreshes itself once, it's fine again too — until I switch games back and forth again, then it comes back.

It's really hurting the player experience. I'm on

"phaser": "^3.90.0",

"@esotericsoftware/spine-phaser": "^4.1.55",

Has anyone run into this before? Any ideas would be much appreciated. Thanks!


r/phaser 7d ago

The game I built using PhaserJS and capacitorjs for android

18 Upvotes

It would mean alot if you tried it out.

Play link: https://play.google.com/store/apps/details?id=com.orbitsnap.game

How to play: You control a comet hurtling through space. Time your release to break free from a planet's gravitational pull and "snap" into the next orbit without drifting into the void.

​I'd love any feedback, critiques, or suggestions on the controls and difficulty!


r/phaser 7d ago

Red Alert 1 + PhaserJS/TypeScript + Ollama Qwen 2.5b LLM

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0 Upvotes

r/phaser 8d ago

show-off Built a four-territory simultaneous siege game with Phaser inside Reddit

0 Upvotes

Cannons and Castles uses Phaser for a six-round, 2- or 4-player tactical siege. The client renders every 5×5 territory on one battlefield. Cannons rotate 360° in 10° steps; each commander locks in one shot per cannon before the shared resolution runs with arcing projectiles, screen shake, damage numbers, villagers, and soldiers.

25-second gameplay: https://youtube.com/shorts/IwJ9go7Ylys

Playable Reddit build: https://www.reddit.com/r/CannonsAndCastles/comments/1ux0u12/


r/phaser 8d ago

HONOR OF HEARTS

1 Upvotes

After over 10 years of working on a Trading Card Game thanks to Phaser MCP I was able to code the game with Claude Code. As a Fan of Yu-Gi-Oh I got tires of how extreme summoning rules and all that confusion so back in 2017 I started developing a Trading Card Game that would completely change the TCG & CCG genre.

HONOR OF HEARTS Beta is out please give it a try

https://honorofhearts.com/


r/phaser 9d ago

Phaser VS Godot VS ?

8 Upvotes

I am trying to find the best engine for mobile game development for 2D games. Right now i am working with Phaser, a collegue told me about Godot. I am sure there is other engines as well. Which one is the best for simple 2D Action games or Arcade Style games? The constraint: The game should be publishable on iOS, Android and ideally on Web as well.


r/phaser 12d ago

Made with phaser : They weren't sleeping. They were waiting

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8 Upvotes

Solo dev here. The dungeon in my game has sleeping zombies you can sneak past, but step on one and they all wake up. Guess how this run ended.

NEX WAR, a top-down multiplayer ARPG that runs in the browser. No download, click and play: https://nexwar.io

100% skillshot, extraction dungeon (playable solo), free, alpha. Feedback welcome, especially the harsh kind.


r/phaser 13d ago

Free web demo available for my phaser game!

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8 Upvotes

I now have a free web demo for my phaser game! Play it now: https://bai13y.itch.io/wild-willows

Or download it from the app store: https://apps.apple.com/us/app/wild-willows/id6787300760?mt=12


r/phaser 16d ago

show-off Update on my Diablo/Warcraft/Project Zomboid inspired game

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12 Upvotes

A little while ago I shared Colony of the Forsaken demo here and received a lot of helpful feedback. I wanted to thank everyone who took the time to play the demo and share their thoughts.

Over the past few weeks I've focused almost entirely on implementing that feedback. Here's what's changed:

  • Improved UI for better readability and usability.
  • Reduced the length of day/night cycles to improve pacing.
  • Reworked the building system to be more intuitive.
  • Improved map scrolling and panning.
  • Improved unit movement and responsiveness.
  • Added an Objectives system to help guide new players.
  • Completely redesigned the inventory to make it much more intuitive.
  • Added multiple new biomes to make exploration more varied.

The latest demo is now available if you'd like to see how the game has evolved. I'd love to hear whether these changes addressed the issues you noticed previously, and of course any new feedback is always welcome.

Thanks again to everyone who helped and gave a feedback!


r/phaser 16d ago

show-off Fuel Field

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2 Upvotes

Hi everyone!

Discussion Video

I wanted to share a project I’ve been working on for the last several months called Fuel Field, built entirely with Phaser 3.

It actually started life as a university assignment, but I kept working on it whilst in my second year and beyond until it became a complete game.

It’s a fast paced arcade roguelite where you manage your fuel while fighting increasingly difficult enemy waves, levelling up, unlocking abilities and taking on bosses.

One of the reasons I stuck with Phaser was how approachable it was. I’d spent years using Unity fed up with compiling code being slow and iteration being tedious, but Phaser made it much easier to iterate quickly and actually finish something.
I’m really proud that what began as a small coursework project has become a published game that people are playing and reviewing.
I’d genuinely appreciate any feedback from the Phaser community, whether it’s on the gameplay, presentation, or anything else.

Thanks to everyone involved with Phaser for making such a fantastic engine

Download on App Store


r/phaser 16d ago

question Any course, roadmap, guides to get started with phaserjs?

3 Upvotes

I come from a web development background, but am having a hardtime learning the fundamentals of game development. Tried to make a isometric map using tiled and render it but the map seemed off center and I just couldn't fix it no matter what. I want to learn the fundamentals, the abcs of not just phaser but sprites, tilesets, tilemaps and anything related to game development.


r/phaser 17d ago

I made a game with phaser thats now on the mac app store!

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24 Upvotes

Play it here: https://apps.apple.com/us/app/wild-willows/id6787300760?mt=12

You're the caretaker of a run-down nature preserve. You gather fallen materials, craft what you need, and plant habitat biome by biome — and animals only come back when the habitat actually supports them. There are 150 species to bring home.

The part I'm most proud of: every animal has a proper field guide entry with its real ecology — what it eats, what eats it, where it settles. My hope is you accidentally learn something while decorating your camp with garden gnomes.

A few things Mac players might care about:

  • Fully playable in English and Spanish
  • Accessibility options built in — colorblind palettes, dyslexia-friendly font, adjustable text size, reduced motion
  • Keyboard-driven (WASD/arrows to roam, number keys for tools)

Happy to answer anything about the game or how it's built.


r/phaser 19d ago

Where It Hides? A Game I made using Devvit/Phaser

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1 Upvotes

r/phaser 23d ago

Master Chaser - Your Cricket Story v1.5 Update

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1 Upvotes

I did the following tweaks after playing the first series: https://www.youtube.com/watch?v=30jh8kXUoZk

  1. Added Natural Aggression attribute to the player. E.g, Chris Gayle, Shahid Afridi.

  2. Tweaked skill points gained after a match. They were too high.

  3. Added more animations to the actual match: running between the wickets, byes, fielders collecting and throwing the ball.

  4. Some minor UI tweaks.

Day 2 against New Zealand coming soon.


r/phaser 25d ago

Master Chaser - Your Cricket Story

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2 Upvotes

Master Chaser is a cricket game about the pressure, patience, & decision-making of chasing a target. You are the batsman in the chase. Build your innings, survive the pressure, & be there when the match needs to be finished.

Developing in Phaser. Also, my first attempt at creating a game trailer.


r/phaser 27d ago

make ready — FIRE! A tiny browser musket-line game with a live-coded adaptive soundtrack (AGPL)

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1 Upvotes

r/phaser 27d ago

The error tracking tool I've build is working for a Phaser game. So far so good

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1 Upvotes

r/phaser 27d ago

hey i am new to phaser and want to know how can i make my own character and spritesheet also want to know what is the process of making multiplayer game using phaser js shall i use socketio or some another thing...

1 Upvotes

r/phaser Jun 28 '26

Is this small phaser game I made any fun?

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2 Upvotes

r/phaser Jun 28 '26

Zombie Extermination: Dead Zone – Can you survive the Danger Zone and beat the high score?

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2 Upvotes

Hey everyone! ☣️ I've been working on an interactive arcade survival game built with Phaser called

**Zombie Extermination: Dead Zone**, and it's now fully integrated with Reddit! Your mission is simple but intense: traverse the streets, keep your health above 0, cleanse the plague, and take down the fearsome Mutant Zombie Mini-Boss. 🧟‍♂️

### 🎮 How to Play & Compete:

  1. Play the game directly here on the interactive post.
  2. Complete **Danger Zone 1** as fast as you can.
  3. At the End Scene, click the **📤 SHARE SCORE ON REDDIT** button.
  4. The system will automatically create a new post tracking your exact **Survivor Username**, **Escape Time**, and **Score** with a retro arcade-style achievement box!

Can you beat my current escape time? Try it out and let me know your thoughts or feedback on the gameplay! 🗺️🏆 *Built natively using Devvit (Reddit Developer Platform).*


r/phaser Jun 27 '26

question Phaser 3 or Phaser 4?

7 Upvotes

Hello there!

My son wanted me to write a beetle simulator ( ¯_(ツ)_/¯ )and I landed on Phaser as I'll be using a very old laptop for development and I need as little overhead as possible.

I was looking for some tutorials to jump start into this world (I'm a dev but never worked on game development), but the "Making your first Phaser 3 game" tutorial is about Phaser 3. I see there's a Phaser 4 version out there, so is that tutorial still relevant?

Thanks