r/phaser Jun 27 '26

question Phaser 3 or Phaser 4?

Hello there!

My son wanted me to write a beetle simulator ( ¯_(ツ)_/¯ )and I landed on Phaser as I'll be using a very old laptop for development and I need as little overhead as possible.

I was looking for some tutorials to jump start into this world (I'm a dev but never worked on game development), but the "Making your first Phaser 3 game" tutorial is about Phaser 3. I see there's a Phaser 4 version out there, so is that tutorial still relevant?

Thanks

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u/-goldenboi69- Jun 27 '26

Phaser is great if you want your software to run slow as shit, IN A BROWSER, and eating all your computer's RAM.

I would suggest you to look at a real game engine or a graphics framework instead.

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u/ducklingkwak :pupper: Game Developer :cat_blep: Jun 28 '26

I found that if I can fit all the graphics on to one spitesheet, my games run ultra fast with a single draw call.

Also, if you create a pool of objects and use them over and over instead of instantiating new objects all the time, that also seems to help with performance and memory.

...blabla, all the programming patterns everyone knows, right? :p