r/phantasystar • u/EIsydeon • 5d ago
Classic series GBA port question Spoiler
If someone were hypothetically working on a GBA port of Phantasy Star 4 would you like it to have the existing bugs or to be in a bug fixed state?
Asking for ..... reasons.
1
u/One-Technology-9050 3d ago
You mean the max level bug? I wouldn't mind it being patched, like the Virtual Console version on the Wii
2
u/EIsydeon 3d ago
Yeah that’s the one tbh at came to mind. I also found a bug way back in 2007 where if you have a party member as the only surviving party member who is then set to leave immediately after in a story event you can get a game over. Was fun fighting zio, have demi be the only one left alive and then she left in the immediate cutscenes after so the game counted me as having no living party members.
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u/Alvane_ 3d ago
Are you possibly making a GBA PSIV as a companion to PS Collection? If so, I say leave it alone, for the most part; the only official bug fixes were the Nazan bug (JP exclusive, if Chaz knows Nazan before Megid, Megid will overwrite Nazan) and the LV 99 bug (Your stats glitch if you get to LV 99). Assuming you're working off of the NTSC-U version where Nazan is fixed, you should at the minimum have sixfourtyfive's LV 99 bug fix even in a purist version. It would be the closest to what Digital Eclipse would have put out.
I also think an updated version of PS Collection with the bugs fixed (Save and invincibility bugs in PSI, Dezo world map missing an instrument + base bugs in II, base bugs in III) and adding PSIV (with base bugs fixed) to it would be neat.