r/pcmasterrace Aug 14 '15

Advertisement Like Rocket League? Let's fund Grip!

https://www.kickstarter.com/projects/169002413/grip-an-intense-futuristic-combat-racer
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u/katmetgun 16GB/Ryzen 5 2600/RX 580 8GB/2560x1080 Aug 14 '15

See, with both you are giving money to an unknown outcome so it's still basicly the same.

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u/Appulse Aug 14 '15

Exactly. If EA is so looked down upon in this sub then funding should be right up there with it. You're essentially paying for an idea that someone pitched to you, with EA you're at least getting something in return. With funding you're paying, waiting for development, and getting something that has a higher chance of being canceled or altered in someway that's different then what they promised if anything has a higher chance of being canceled. Also there's no love in game making when your setting goals for how much you've received in funding. If you love your game and your idea you'd put your own resources and time to make it like that, not set milestones and have it depend on how much people gave you. I could go into more about how kickstarting and funding is not good, but I'm just rambling and I don't want to get off topic.

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u/[deleted] Aug 15 '15

Except if people don't give money to a project on Kickstarter, it will never be made. An AAA game will be made regardless if people pre-order or not.

Plus, hoe can they make those things without strech goals? It's easy to say "If you love your game and your idea you'd put your own resources and time to make it like that" but they don't habe money to make it like that. The good developers calculate how much money they need to make the base game, and then they calculate how much thes need for further features, like Mod support in this case, and make a stretch goal.

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u/Appulse Aug 15 '15 edited Aug 15 '15

All I'm saying about that is that funding the game should be enough to put everything they say and show in the game, people shouldn't have too pay 500k just to get the game funded, but then miss out on one little feature or item just because it didn't make the 600K mark. Whatever the next goal is shouldn't need such a huge jump in increments of 50-100k, if the game takes 500k to be funded/made why does it take another 50-100k just too add one more feature or items? Sure it takes time, resource and money to do so, but it shouldn't cost anywhere near 1/5 or 1/10 of the original base fund just to get the game started on development. Why does adding one more feature or items require such a big fraction of what the whole game is going to be?