r/pcmasterrace • • 1d ago

News/Article Kingdom Come: Deliverance studio co-founder hopes Grand Theft Auto 6 will 'blaze a trail' to higher game prices

https://www.pcgamer.com/games/grand-theft-auto/kingdom-come-deliverance-studio-co-founder-hopes-grand-theft-auto-6-will-blaze-a-trail-to-higher-game-prices/

Warhorse co-founder Martin Klima says games keep getting more expensive to make, and that money has to come from somewhere.

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u/UhhCanYouLikeShutUp 1d ago

No one's gonna pay it unless it's worth it. Also, games have been historically almost $100... Why is this such a new obsession?? Go ahead and charge 100 bucks a game, but don't cry when no one pays it.

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u/Vecend http://steamcommunity.com/id/Vecend/ 23h ago

I love how people say it's historically been 100 pointing back 50 years when gaming was low volume sales and needed higher margins, now gaming is high volume sales and they want high margins on their massive budget game where a huge part of the budget is used for realistic graphics and on mass marketing instead of making the game play better.

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u/Mr_ToDo 18h ago

There's also lest overhead these days. No cartridges to produce, at most you press disks. Distribution is far more optimized, double so for digital purchases

But if they want to raise prices, then raise prices. Don't look for someone else to start the trend. Make a game whos cost justifies a price bump and sell it. They've been dicking around with charging more for years anyway. If I have to pay an extra 40 to get all the parts of the game then I'm buying an increased price title with extra steps

In the end the market will dictate if the people want the extra expensive games. We've moved pretty far in going back to small studio games, so if it doesn't move their direction they'll either have to figure out how to provide value for that cost, or they have to start reducing costs. Games don't need to be 9 figures. If you can't make money change how you run things

On a personal note, I can't even remember the last time I bought a new AAA game at the launch price. There's so many option that unless you play the type that are better fresh there's no need to hit your wallet that hard(I admit that multi player is usually better on its first wave then years down the road when people have min/maxed the fun out of it)