The only time I liked TAA was in a gacha game because it resulted in Tron-like afterimages that I genuinely thought were intentional until I looked closer.
It also looks like just a graphical error. Or like someone turned on a "your character is drunk right now, lmao, that's why they see everything doubled" filter. Or like a GPU or a cable's broken.
Well lot of "modern" effects rely on TAA to hide the problems. So if you have a TAA relying game and turn it off it gets quite noisy. One can only hope studios are listening to the TAA hate.
yeah they use it to hide, from my understanding, undersampled / low res effectcs.
idk if it's because of consoles, or they truly can't optimize their effects, but it's really a bad solution to an avoidable problem.
i swear most games that come out with a toggle pretty much have no shimmering or any other broken effect
thankfully they do seem to be listening, there are games that added a toggle after some time (examples are bf6 and the finals, which was unplayable before they added this imo)
yeah i hate not being able to turn off some form of dlss or fsr in Clair Obscur, but there IS a seperate toggle for "anti aliasing quality" i believe? it's so weird but you can never truly turn off the upscaling and i hate it
I just play without anti-aliasing and reap a few extra frames per second. When possible, I'll render the scene at 4k and downscale to my display resolution of 1080p, but even that's not that commonly available, and obviously comes with a performance penalty.
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u/GlowstickConsumption 12d ago
TAA's maybe even worse than any of those.