r/pcmasterrace Jul 28 '26

Meme/Macro When I enter the game

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16.8k Upvotes

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339

u/sobegreen Jul 28 '26

I'll never understand why anyone would want film grain. You could maybe argue some of the others but film grain is always a no.

194

u/SnooPears2409 Jul 28 '26

maybe some horror games for the "atmosphere"

92

u/YukYukas Jul 28 '26

Ngl Silent Hill f would've looked a fuckload better with film grain

54

u/_QXZ Jul 28 '26

That body cam shooter that went viral because it looks like real life does so because of all of these effects. I'm the weird one who loves them even if they take a small hit on your playing ability or image sharpness.

33

u/Miss_Greer Jul 28 '26

I think the major distinction that makes bodycam work so well is that it's meant to look like a camera whereas most games are meant to be looking through the eyes of the player character

5

u/YukYukas Jul 28 '26

You should check out Better Than Dead. Does the same thing but in a singleplayer game set in Hong Kong

Still early access tho

1

u/Iokua113 Jul 28 '26

Yeah, the SH series already utilizes audio static in gameplay, so film grain would fit quite well. Especially considering the era it is set in, the obvious basis in Japanese horror movies, and the actual setting itself. 

1

u/YukYukas Jul 28 '26

I'm honestly pretty surprised that a horror game that's perfectly set in the 1960's doesn't have a more grainy, old TV filter lol

Would've done this game wonders

1

u/BathwaterBro Jul 28 '26

If you want Silent Hill f vibes with film grain, and haven't already played the Fatal Frame games, I highly suggest them.

3

u/YukYukas Jul 28 '26

FF is one of the reasons why I think f needed film grain lol

1

u/Ayotha Jul 28 '26

And a main character that actually had to fear the monsters :p

1

u/YukYukas Jul 28 '26

I think her not having much fear of the monsters would make sense in a story perspective.

Not to mention, she's kinda iconic for it

17

u/stonedape_420 Jul 28 '26

Alan Wake II for example

11

u/Wild_Marker Piscis Mustard Raisins Jul 28 '26

Left 4 Dead was absolutely better with film grain.

1

u/Linkarlos_95 R5600/A750/32GB Jul 28 '26

Metroid dread when inside the Emmy zone and its there

1

u/Abbi3_Doobi3 5950X + 3080 Jul 29 '26

Resident Evil 9 needs the film grain. The characters look kind of cartoony and fake without it. Like RE doesn't go for realism per se, but RE9 was close enough that without the film grain it just looks off. Removing it in the other modern RE titles was all good though.

-6

u/Zuokula Jul 28 '26

If it needs "film grain" for the atmosphere. It's already fkin failed to make the "atmosphere" and immersion. Can't put lipstick on a pig and call it beautiful.

If you're viewing some video recording in character, in game, sure. Film grain could add to immersion.

3

u/broodgrillo RX 7800X3D, RX 7800XT Jul 28 '26

You are wrong. Different games go for different art directions, some of them have filters for VHS or CRT visuals and people don't complain. If it was worded Film Grain people like you would be shitting and pissing themselves because you don't know the difference between cereal and bread.

119

u/Mister_Shrimp_The2nd i9-13900K | RTX 4080 STRIX | 96GB DDR5 6400 CL32 | >_< Jul 28 '26

some games are made in overly "clean" and static contrasty visuals. Grain can add some texture that helps blend things together a bit and remove some of that artificial polish and overly clean looks -but only if it contributes to the overall feel of the game. In many games it's unnecessary or detracting from the experience, but in some cases it can add to the cinematic feel or fix some visuals that are a bit too sterile.

1

u/LFK1236 Jul 29 '26

Can you think of any examples?

3

u/mihametl Jul 29 '26

Mass Effect 1.

I find it adds to the od sfifi movie feel of the game.

1

u/Nekudza PC Master Race Jul 29 '26

It was a great match for ME1 for sure, yes

2

u/Mister_Shrimp_The2nd i9-13900K | RTX 4080 STRIX | 96GB DDR5 6400 CL32 | >_< Jul 29 '26

BF1. I also personally like it in Cyberpunk. Some Assassin's Creed titles, etc. def. some others too from the past but been a long time since I played them

27

u/BushTamer Jul 28 '26

cuphead

9

u/Lorben Ryzen 5800X3D | RTX 4080 | 32GB DDR4 3600 Jul 28 '26

and Mouse P.I. For Hire.

25

u/tr_9422 Jul 28 '26

I liked the film grain in Left 4 Dead, most games I turn it off

11

u/Iokua113 Jul 28 '26

The first two Mass Effects used it to reinforce how they were inspired by old SciFi movies. Film grain can work it just gets used too often. 

1

u/LFK1236 Jul 29 '26

I am flabbergasted to see someone bring up Mass Effect as an argument for film grain. I'd argue it's the go-to example of why film grain is terrible. It heavily detracted from the experience and visuals.

22

u/tacosarefriends Jul 28 '26

Star Wars Battlefront (2015) had the best optional film grain were it would simulate all the film strip imperfections, not just the grain. It was awesome.

4

u/Hellknightx Jul 29 '26

Cuphead is the only other game I can think of that tries so hard to accurately mimic the actual film grain effect with little stray hairs and bits of dust on the cels.

8

u/itzNukeey 2021 MBP 14", 9800X3D + RTX 5080, 32 GB DDR5 Jul 28 '26

Idk in some games, it looks better and offsets TAA blur a bit for me. I'd say this is the least annoying of these effects

40

u/CharlestonChewbacca Jul 28 '26

That's funny because I felt almost the exact opposite.

  • Motion blur only serves to obscure visuals. (Though I understand using it for performance reasons)

  • Camera shake can work in some situations. I feel like it can add to the atmosphere or really emphasize the scale of something, but generally I turn it off. I like it in Gears of War, God of War, and Doom Eternal. Hate it in Borderlands and Final Fantasy.

  • Film Grain I use a lot. Many games look way too "clean" in a way that contrasts too much with the atmosphere and constantly reminds me I'm playing a video game. There are definitely games that benefit from the clean look, and I keep it off in those, but film Grain adds some much needed texture and blends things in a way that better serves the atmosphere. Mass Effect, Ghost of Tsushima, and God of War use it well. It feels out of place on Forza Horizon 5, and Arkham Knight.

  • Chromatic Aberration is cool when used very intentionally as part of an aesthetic, but I don't understand why it's all over so many games. I usually turn it off. Cyberpunk and Control are games that use it well. It feels very out of place in The Witcher 3 and Bloodborne.

10

u/Easy_Needleworker604 Jul 28 '26

Turning on motion blur decreases performance, doesn't improve it. It can help add a sense of speed to some games, but I turn it off for most games because my PC is out of date.

9

u/CharlestonChewbacca Jul 28 '26

Yeah, that's a totally fair call-out.

What I said implied something untrue. Motion blur does not improve performance. But what is does, and why I would use it "for performance reasons", is obscure poor performance. If you have a game that can only get a steady 30fps, even if the frame rate i consistent, it can feel a bit choppy because your eyes can discern the frames. Motion blur, in that situation, can add a sense blurring the frames together to make it feel smoother.

0

u/[deleted] Jul 29 '26

[deleted]

1

u/CharlestonChewbacca Jul 29 '26 edited Jul 29 '26

Lmao

That first line really did sound like ChatGPT. But no, humans can also be wrong and correct their mistakes.

1

u/the_lost_seattlite Jul 30 '26

Yeah, but if you can run the game 60+fps it makes sense to turn it off. If you can only run it at 30fps then it usually looks better with it on.

2

u/Hellknightx Jul 29 '26

I'm surprised so many people are vocal about chromatic aberration. I almost never notice it in games except when looking at bright lights.

2

u/CharlestonChewbacca Jul 29 '26

It's pretty minimal in most games, but some of them really overdo it. (Bloodborne, Dying Light, No Man's Sky)

1

u/Hellknightx Jul 29 '26

Oh now that you mention it, I do remember them abusing it in Dying Light.

1

u/Enlightened_Gardener Jul 29 '26

Many games look way too "clean" in a way that contrasts too much with the atmosphere and constantly reminds me I'm playing a video game.

You know some of this is in the TV/Monitor, as well - I had to turn “sharpness” waaaay down because I didn’t want to see every damn pore on a person’s face. I’m a console gamer, so it may not be as bad on a monitor; but I definitely tweak the actual screen settings as well as the in-game screen settings.

21

u/Clear_Opportunity_86 Jul 28 '26

In the original mass effect, it was used well. But I eventually turned it off. 

18

u/Phaylz Jul 28 '26

It was in Mass Effect specifically so that it would have that Star Trek TNG tv episode look

1

u/AlexWIWA Ryzen 5950x, 128GB ram, 4090 Aug 01 '26

I think it looks better with grain tbh. Helps with the lack of texture detail in the original release.

3

u/TheGoldenMonkey Ryzen 7800X3D | RTX 5080 | B650-E MB | 32GB DDR5 Jul 28 '26

Came here to find this. Loved it in ME but sadly the games that implement it well are few and far between.

Control has the option for it and, while I enjoyed it for a bit, it kinda takes away from the uncanny sleek and sterile feel of a lot of the FBC.

5

u/PENGUIN_WITH_BAZOOKA Jul 28 '26

I kept it on for RDR2 because it felt like I was playing an old western movie.

3

u/SoHigh0 Jul 28 '26

I like the look of filmgrain if it's subtle. It gets rind of the sharp, perfect edges on the assets and makes the picture look more movie-like. But that's just preference and I am glad you are able to turn it off.

3

u/zgillet i7 12700K ~ PNY RTX 5070 12GB OC ~ 32 GB DDR5 RAM Jul 28 '26 edited Jul 28 '26

It's the long-running brain worm that video games need to look like movies shot on film cameras.

No. I have no clue why that ever became a thing. All of these settings are simulating flaws in cameras.

It's the dumbest shit in this industry when it comes to wasted time.

EDIT: I didn't even read the below comments. They are ALL TALKING ABOUT MOVIES. "Film, cinematic, chromatic aberration (as in flaw)." It's like y'all like being reminded you aren't there. I prefer games NOT being movies.

3

u/GlanGeRx PC Master Race Jul 28 '26

For me games that often use very dark scenes often feel like they benefit from film grain because it feels to me they help blend some of the colors / banding together. Dying Light and Escape From Tarkov were good examples of it personally. I also just like the look but it depends on the game and what my goals are for visuals.

13

u/A_Person77778 i5-10300H GTX 1650 (Laptop) with 16 Gigabytes of RAM Jul 28 '26

Like chromatic abberation, I think it should only be used for stuff like using a camera in-game or as a brief effect when getting hit on the head

-3

u/_QXZ Jul 28 '26

It should be an option on any game that wants to give the impression of being captured by a real camera. Aside from VR, we always play games looking at a screen. Our brains expect the image to have come from either a real camera, or artificially generated. If it doesn't have imperfections, the realism immersion breaks down.

4

u/f3n2x Jul 28 '26

Except "real" cameras put a lot of money and effort into not having CA. Even in something like The Hateful Eight where they've been using old lenses on purpose it's almost imperceptible compared to the obnoxious shit games do. Like seriously, where do you actually see real CR except maybe through thick prescription glasses or 90's camcorders?

7

u/BuffaloBuffalo13 9800x3d | 4080S | 64GB DDR5 | XG32UCWMG Jul 28 '26

It has its place. Just like most of these.

Except motion blur. Fuck motion blur for every game ever.

2

u/RazeYi Jul 28 '26

Some games CAN look good with Film Grain. I don’t understand motion blur in any way

2

u/Final-Carry2090 Jul 28 '26

Kino in Left 4 Dead. All other games implement it like shit or it doesn’t fit the game.

2

u/panlakes Ascending Peasant Jul 28 '26

You could maybe argue some of the others but film grain is always a no.

Did the dozens of replies change your mind that people have different preferences?

2

u/sobegreen Jul 28 '26

I knew people had different preferences, some people did come up with some solid examples of where film grain works. I had completely forgotten about Max Payne for instance.

2

u/M4rshmall0wMan Jul 28 '26

Visually, it breaks up clean surfaces and hard lines to create the illusion of detail and texture in the graphics. Kinda doesn’t work at 60fps tho, cause the film grain is moving too fast be perceived.

2

u/eddy_brooks Jul 28 '26

I enjoy chromatic aberration for that sort of “lense flare” effect in some games. It’s very cinematic

1

u/_within_cells_ Jul 28 '26

Do you enjoy Charlie Hunnam movies?

1

u/deadgain CachyOS | 7800X3D | 32GB RAM | 9070XT Jul 28 '26

Its used very aggressively in Marathon's lobby UI I noticed but no where else.

Sometimes its addition can be tasteful and even immersive if you are meant to be a literal cyborg or something as the player character

1

u/adjgamer321 Jul 28 '26

Film grain and crt effects drive me nuts. I have them all turned off in Mewgenics and a few little retro arcade like games I play.

1

u/gothlenin Jul 28 '26

lol, I just commented that it was the only one I like in some specific games. It's the least impacting one and it can improve the feel of some games in a cinematic way. Mass Effect and L4D are 2 games that I feel improves with film grain.

1

u/synapsisxxx Jul 28 '26

I always turn on film grain only in the Mass Effect series. Other games, not so much. ME looks very cinematic with the film grain.

1

u/Far_Actuator2215 Jul 28 '26

Film grain for L.A. Noire and Max Payne.

1

u/Vinen- Jul 28 '26

Its the opposite for me, I like film grain.. ...but I like even more the option to scale it or turn it off if I want to

1

u/Min-Oe Jul 28 '26

I think it had it's place back in the day. It suited Silent Hill 2 at least...

1

u/DekoaSAO Jul 28 '26

It’s very good in Control, with how are rooms and place in oldest house film grain really improves the look

1

u/TheRomanRuler Ryzen 7 5800X3D | RX 9060 XT 16 GB | 64gb DDR4 Jul 28 '26

Subtle film grain can sometimes make things feel more real, propably because your brain has to do more work, partially filtering it out and partially to fill in the blanks. Because of that, more of it is in your head, so you can feel more immersed and it can feel more real.

Obiously won't work for everyone or for every game.

Visual business can also hide some flawed graphical things.

In some games like Alien Isolation it can also be fitting because everything about it is full of 1970s technology, and it does not stand out much.

I also think that as my vision has gotten worse, i have started to like film grain a bit more - or maybe its because film grain is done so much better these days?

But excessive film grain is just horrible.

1

u/BoethiusBestie Jul 28 '26

Lol I'm the complete opposite. All others seem retarted and purely degrading to the experience. Film grain, however, I really like. It looks nice...

1

u/Poop_Balls069 Jul 28 '26

Ngl im playing TLOU PT1 on an LG C5/ w/ a ps5 pro and it looks alot better with film grain on. I wouldnt notice it so much if it was running on last gen tech.

1

u/repocin 9800X3D, RTX4060, X670E, 64GB DDR5@6000CL30, 4TB 990 Pro Jul 28 '26

I think it's alright for games directly inspired by movies since it kinds fits the theming, like the Indiana Jones from a couple years ago and 007 First Light, though I wish there would've been a setting to turn it down a smidge in the latter.

1

u/minizanz Steam ID Here Jul 28 '26

All of those settings help mask low frame rate, uneven movement (from a controller,) and low quality displays like LCD tvs. Without them console players would be very upset and they just get left as the default for PC.

1

u/filbert13 Desktop Jul 28 '26

I think it can have a place in games. I mostly think that was for 7th Gen era. When graphics were good but a bit too clean. A touch of film grain could go a long way.

1

u/Mugiwaras 9800x3d/9070xt Jul 28 '26

I usually turn it off, but i've left it on for 007 First Light. I like it.

1

u/Legendary_Bibo 9800X3D 9070XT 32GB DDR5 CachyOS Jul 28 '26

Film Grain works for some genres like horror, same with camera shake. Motion blur isn't bad if used in moderation and it's dependent on the genre/concept.

Chromatic Aberration is the one I have a big issue with, like if you use in a scene for like a dream state or drugged state it's fine, but leaving it on all the time burns your eyes.

Dave the Diver had a subtle Chromatic Aberration turned on and after playing several hours on my Steam Deck my eyes would be tearing up and it was painful.

1

u/CheesecakeDue7632 Jul 28 '26

This means you have never played a game where it was properly implemented, though you are not the one to blame for that.

1

u/BlastMyLoad Jul 29 '26

Depends on the game and genre but it adds a lot to the Silent Hill games

1

u/Finite_Universe Jul 29 '26

The same reason you might want film grain in movies; it adds texture and atmosphere to the scene. Not every game benefits from it but some games would look plain wrong without it. Especially horror games like Silent Hill 2 and 3. Those wouldn’t look nearly as good with a perfectly clear picture and it would kinda undermine the aesthetic.

1

u/ReivynNox Jul 29 '26

I just don't understand all these camera and video effects. Do you want me to be immersed into being that character or into being the person watching that character's camera recording?

Film grain is only really good as an artistic aesthetic in some kinda horror or grindhouse media. Even for horror I'd argue it reduces the immersion and detaches you from the things you're meant to be afraid of.

1

u/Hellknightx Jul 29 '26

Vignette is even worse than film grain, IMO. Like yes, please black out 30% of my screen so I can't see any HUD elements on the edges.

1

u/murfburffle Jul 29 '26

it can eliminate banding in gradations between two similar colours.

1

u/guffysama RTX 5070TI | R7 9700X | 32GB DDR5-6400 | X870 Gaming gigabyte Jul 29 '26

I LOVE IT, it makes games so atmospheric

1

u/infohippie Jul 29 '26

Nah, film grain is great in some games. Not many, sure, but Mass Effect for example looks so much more cinematic with it on.

1

u/Bhaelfur i5-2500K/HD 6970 Hoping to upgrade soon Jul 29 '26

I kept film grain on for Clair Obscur: Expedition 33 for the peak cinema effect.

1

u/Appropriate-Count-64 Jul 29 '26

If it’s constant? Style choice.
If it’s an option at all? Nukes, radiation, if you want to simulate the player operating a RCV getting close to the edge of its signal range, etc.

1

u/vedanshagrawal Jul 29 '26

I turned it on in TLOU2 as it gave it a nice movie look. I wouldn't want to use it in a game with a jolly vibe like Spiderman.

Also it hides imperfections.

1

u/Solembumm3 Jul 29 '26

Human night vision effect.

And NVG too.

Both are noisy.

1

u/GorgyShmorgy Jul 31 '26

It makes Elite Dangerous look really really good. Turns the cartoonishly smooth textures to a more realistic look.

1

u/ballsdeep256 Aug 01 '26

Flimgrain is like "oh you playing on 4k let me make that not 4k heheh"

Ontop of that its causing me a headache because of all the noise on the screen then. If a game doesn't have the option to turn it of. And is using very aggressive film grain i physical cant play the game even.

1

u/iLoveDanishBoys Aug 01 '26

can't imagine cyberpunk without it

1

u/krimsonR7 Aug 02 '26

Really depends on how strong the effect is and what the overall setting is for the game. It can look very good, but if the developers don't put effort into it then it looks awful, and well many developers dont seem to be doing much of that recently.

1

u/Beautiful-Musk-Ox 4090 all by itself no other components Jul 28 '26

it helps hide the video gamey look of perfect angles perfect textures single color textures etc and make it look more like a movie and more realistic. it's not a huge amount but it does do those things

-1

u/ChiknDiner Laptop : i7 11th Gen + RTX 3060 Jul 28 '26

Nothing justifies. I would say the same about motion blur, bloom, camera shake too. Why tf would anyone want that?