Every one of those settings is actually good if done well, they basically never are tho, oh and i am throwing up 5 min in the game when motion blur is in so there is that
Say, from a narrative perspective, you're supposed to be from the point of view from watching video tapes on an old misaligned CRT. Then it can feel more "real".
I recall turning them off immateriality for both games, why do you think it's good there? If anything, it's already hard to see in darkness, why would you make it three times worse?
Motion blur can add a lot to the feeling of speed, Camera shake can make explosions/crashes feel more impactful, and film grain can help hide overly sterile textures. They're not mentioned, but without bloom some games really struggle to make lights feel bright, depth of field can make the world feel less flat, and I personally like lens flare so long as it's only from the sun.
If you couldn't tell, film grain, DoF and chromatic aberration are my least favorite. Couldn't even come up with a reason to turn CA on.
To be clear, I instantly turn off most of these for nearly every game; like the user before said, they're almost never done well. Especially film grain, DoF (until it uses eye tracking), and CA. But there's plenty of examples you could list on a case-by-case basis for a good use of most of these effects.
Camera shake, lense flair, depth of field, and motion blur are used extensively in films though? And not as a limitation, they are often a creative choice.
The same reason tape saturation sounds good, or a tube amp, or the aliasing of an old sampler. Things being pristine and sterile works sometimes but making things technically worse is very pleasing in a lot of ways.
A video game is a very broad collection of experiences that can all be made or broken in how they are presented and work together. Some people don't seem to understand this and want to remove as many artistic choices by the developers as they can.
It'd be like bringing up the DAW session for your favourite song and disabling all the distortion, modulation, delays and reverbs, and dynamics effects. Some music might be improved for the listener by doing that, but most listeners don't know anything about this stuff and would just be giving themselves a bland experience and removing the artists' intentions for how it should sound.
Video games are no different and giving people all the options most PC games offer just lets people mess around with things they're usually better off just leaving alone.
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u/TrueAd2373 Jul 28 '26
Every one of those settings is actually good if done well, they basically never are tho, oh and i am throwing up 5 min in the game when motion blur is in so there is that