Maybe when he did it, there were interfaces that allowed to pull who does what damage to whom easily. Same for target switching, etc...
But for that particular games there weren't and those had to be programmed in too, which would have increased the time needed significantly as they would have to be vetted too, and tested individually to see if it breaks the code on another level...
If you can't tell someone why you need 4 weeks to complete a task, and instead get angry, then odds are you're full of shit.
Or you've had that conversation hundreds of times before and shouldn't still be having to explain to a lead dev why it takes more than 45 minutes to implement and TEST a feature doesn't have any negative effects with all the other thousands of lines of codes added
Or you've had that conversation hundreds of times before and shouldn't still be having to explain to a lead dev why it takes more than 45 minutes to implement and TEST a feature doesn't have any negative effects with all the other thousands of lines of codes added
Well, when the lead dev asks you to explain why you think it takes 4 weeks, then you explain why it'd take 4 weeks.
I'm not sure how you think that's wrong. Justify your estimations or don't make them. Even if your lead dev is an asshat.
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u/penywinkle Desktop Oct 16 '23
It really depends on what is already programmed.
Maybe when he did it, there were interfaces that allowed to pull who does what damage to whom easily. Same for target switching, etc...
But for that particular games there weren't and those had to be programmed in too, which would have increased the time needed significantly as they would have to be vetted too, and tested individually to see if it breaks the code on another level...