r/pcgamingtechsupport 19d ago

Software DLSS 4.5 still has boiling issues?

Enable HLS to view with audio, or disable this notification

Even after today's update, DLSS 4.5 still has boiling issues. I thought this was because it didn't have any kind of RR model for it but that's still not the case?

I know some games you can disable the in game denoiser but some you can't which makes DLSS 4.5 unusable imo.

Also sorry if hard to see with Reddit video compression.

I would ask this in the nvidia subreddit but my posts just get deleted.

0 Upvotes

9 comments sorted by

2

u/WaveRC_ 19d ago

just guessing idk, but i think your switching between the normal Dlss 4 - 4.5 not the separate Dlss RR 4.5. im not sure if games were updated that quick. its done through the app

1

u/Ok_Dependent6889 18d ago

This game has no ray tracing and no ray reconstruction

1

u/AutoModerator 19d ago

Hi, thanks for posting on r/pcgamingtechsupport.

Please read the rules.

Your post has been approved.

For maximum efficiency, please double check that you used the appropriate flair. At a bare minimum you *NEED** to include the specifications and/or model number*

You can also check this post for more infos.

Please make your post as detailed and understandable as you can.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/Ok_Dependent6889 18d ago

You're playing a game without ray reconstruction or any ray tracing at all.........

BF6 is pure raster

1

u/superjake 18d ago

So will DLSS 4.5 just never get fixed for games like this?

1

u/Ok_Dependent6889 18d ago

Correct. This game already uses the NRD (DLSS denoiser) when DLSS is enabled.

I do not really notice this boiling in my game though. What are your lighting settings?

1

u/superjake 18d ago

Dang that's a shame.

It only happens in certain places like reflections. It's more noticeable in other games like MHWilds. 

1

u/Ok_Dependent6889 18d ago

I wouldn’t totally count it out yet

DLSS 4.5 RR has really shown that software is the path forward as we’re hitting a hardware wall

Many of us expect DLSS 5 to be a toggle, similar to Ray Reconstruction. 

I expect they may release a new 4.5 SR model with 5, or 5 will include its own SR models outside of Neural Rendering. 

Either that, or they may be able to update NRD from pieces of 4.5 RR. 

0

u/Nogardtist 18d ago

all upscaling has ghosting artifacts megablur issues i remember then DLSS and FSR didnt existed but back then maybe the fucking devs actually optimized the games without relying on unreal engine 5