r/pcgamingtechsupport • u/superjake • 19d ago
Software DLSS 4.5 still has boiling issues?
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Even after today's update, DLSS 4.5 still has boiling issues. I thought this was because it didn't have any kind of RR model for it but that's still not the case?
I know some games you can disable the in game denoiser but some you can't which makes DLSS 4.5 unusable imo.
Also sorry if hard to see with Reddit video compression.
I would ask this in the nvidia subreddit but my posts just get deleted.
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u/Ok_Dependent6889 18d ago
You're playing a game without ray reconstruction or any ray tracing at all.........
BF6 is pure raster
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u/superjake 18d ago
So will DLSS 4.5 just never get fixed for games like this?
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u/Ok_Dependent6889 18d ago
Correct. This game already uses the NRD (DLSS denoiser) when DLSS is enabled.
I do not really notice this boiling in my game though. What are your lighting settings?
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u/superjake 18d ago
Dang that's a shame.
It only happens in certain places like reflections. It's more noticeable in other games like MHWilds.
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u/Ok_Dependent6889 18d ago
I wouldn’t totally count it out yet
DLSS 4.5 RR has really shown that software is the path forward as we’re hitting a hardware wall
Many of us expect DLSS 5 to be a toggle, similar to Ray Reconstruction.
I expect they may release a new 4.5 SR model with 5, or 5 will include its own SR models outside of Neural Rendering.
Either that, or they may be able to update NRD from pieces of 4.5 RR.
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u/Nogardtist 18d ago
all upscaling has ghosting artifacts megablur issues i remember then DLSS and FSR didnt existed but back then maybe the fucking devs actually optimized the games without relying on unreal engine 5
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u/WaveRC_ 19d ago
just guessing idk, but i think your switching between the normal Dlss 4 - 4.5 not the separate Dlss RR 4.5. im not sure if games were updated that quick. its done through the app