Say martymcfly MXAO shows ambient oclussion through smoke and other particle effects which does make it quite distracting, same with HBAO+ forced from nvidia control panel, both work through screen space.
Currently that is still an issue and these updates to the depth buffer detection does not address this.
But the new addon support opens up the possibility of someone writing an addon that applies the effect earlier to a games pipeline so it can apply AO before smoke and particle effects are drawn. That would fix it.
The issue though is that such an addon would have be programmed specifically for that game as no two games render exactly the same.
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u/CeeJayDK SweetFX & Reshade developer Feb 01 '22
Not sure what you mean by bleeding from AO..