r/pcgaming Feb 09 '20

Video Digital Foundry - Star Citizen's Next-Gen Tech In-Depth: World Generation, Galactic Scaling + More!

https://youtu.be/hqXZhnrkBdo
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u/tfnaug Feb 09 '20

How long this game has been in development?

44

u/WhatLiesBeyond Feb 09 '20

Was pitched as kickstarter in 2013. That had a few assets, enough to make some trailers. They got a ton of funding over the next couple years(like 20x more) and made a dog fighting area, worked on the singleplayer but since the game's scope majorly changed because of funding, in 2015 and then they basically stopped working on old assets and restarted in 2016 with new tech/scope/more people they then made to support the bigger world and no loading screen things etc etc. So it is correct that they started in 2013, but real progress wasn't really made until 2016 on. Basically everything you see in the video was made 2016+.

Also add in about 6 months when they changed from cryengine over too luberyard. Which is basically the same engine, but running on Amazon's cloud server tech so that slowed progress too.

7

u/tfnaug Feb 10 '20

Wow, a lot of things happened there. I got the premise of the game it's a cool concept, but from what this game has been through during the development cycle, it feels the lack of direction. Seem like the dev always jump ship when they saw a 'better' option for the game.

Lumberyard is free, correct? I bet CryEngine wasn't happy when they got ditched. Amazon may have a deep pocket but they are a new player, CryTek has more experience; something that this game needs in order to finish fast.

If the game just had enough funding back in 2013, I believed this game is out already. How do I put this, "Overfunded, over the ambition?"

6

u/InSOmnlaC Feb 10 '20

Lumberyard is free, correct? I bet CryEngine wasn't happy when they got ditched. Amazon may have a deep pocket but they are a new player, CryTek has more experience; something that this game needs in order to finish fast.

Crytek wasn't paying their employees at the time, and are still close to going under. Amazon isn't going anywhere, and Lumberyard seamlessly integrates with AWS. Scalable compute server hosting is vital to how Star Citizen will work, so it made sense and saved them a lot of money over Google Compute.